VR Application Profile
Name of VR Application ARTE360 VR
Category Various Content
Date of processing:                                                                27/9/2019
Technical Framework & Key Data Software-Provider: Microsoft Store

Software-Developer: ARTE G.E.I.E.

Version of app: APK 1.7.0


Compatible VR hardware systems:

☐  Google Cardboard          ☐  Oculus Rift

☐  Google Daydream View   ☐  Oculus Quest

☐  Lenovo Mirage Solo         ☐  Samsung Gear VR

☐  Lenovo Explorer             ☐  Samsung Odyssey

☐  HTC Vive Pro                  ☐  PlayStation VR

☐  HTC Vive                        ☐  Dell Visor

☐  Acer AH 101                   ☒  Other: ACER OJO500

☐  Oculus Go


Compatible operating systems

☐  iOS            Version:……………………………

☐  Android    Version:……………………………

☒  Other: WINDOWS    Version: 10 version 16299.0 or higher


Languages available

☒  English                      ☒  Italian

☒  Spanish

☒  German

Learning Content ARTE360 VR is the first broadcasting platform dedicated to distribute immersive, interactive, narrative cinema experiences in 360 degree and Mixed Reality.
Learning Outcomes Knowledge
The adult learners will be able to:

·       …list at least 3 possible ways they can use the application for teaching and learning


The adult learners will be able to:

·       …indicate and describe ideas to integrate this application in various education contexts

·       …browse and select relevant content about various topics


The adult learners will be able to:

·       …demonstrate capability to use successfully all functionalities of the app

·       …choose the right content to investigate a subject


Activities provided ARTE360 provides immersive and interactive experiences in 360° video and mixed reality. It allows users to step inside a movie and to see the scenes unfold all around themselves as if they were there.
Added value
for low-skilled/-qualified adults
Thanks to the VR ARTE360 app, low-skilled/-qualified learners will be able to explore a wide range of topics by immersing themselves in a film, being able to see the scenes unfold around themselves as if they were there and might therefore understand learning content much easier than with traditional methods.
SWOT analysis  

·       User-friendliness                  1 ☐    2 ☐   3 ■     4■
·       Pedagogic orientation
and standards                      1 ☐    2 ☐   3 ☐    4■
·       Applicability level                1 ☐    2 ☐   3 ■     4☐
·       Gamification level               1 ☐    2 ☐   3 ☐    4■


*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high


·       …improves learning

·       …content is regularly and continuously updated

·       …stimulates critical thinking

·       …dependence on the hardware platform

·       …is part of the specific brand

·       …difficulty finding qualified teaching staff

·       …software creation for many application fields

·       …links between different devices

·       …insert elements of AR

·       …potential privacy problems

·       …any technical problems or delays in the application development phase

·       …failure to reach the required level of experience

Ideal application/utilization  

Context of ideal application

 Cultural education.



Instructions for preparation

 It is very important for the positive outcome of the activity to prepare the virtual reality laboratory in advance. Each personal computer with the connected VR viewer must have all the management software (operating system, drivers) updated. The display must be perfectly calibrated.

The ARTE360 VR software will need to be installed as a system administrator and the launcher icon will be available on the desktop. The learner will not in any way be able to change all the system settings.



Instructions for mentoring

The instructor will explain how ARTE probes collective and individual memories, opening a personal gateway

to contemporary history.

The adult educator will be able to intervene immediately where there are problems of a technical or learning nature.

The adult educator must have prepared a small guide to explain to the learner all the steps of the activity to be performed with the viewer and the ARTE360 VR software.

At the end of the activity a questionnaire will be given to assess the activity performed.


Do’s and don’ts

Due to small delays (latencies) and small inaccuracies of the gyroscope it is good to move slowly and alternate the virtual immersion activity with pauses by removing the viewer.