Calcflow

VR Application Profile
Name of VR Application Calcflow
Category Mathematics
Date of processing:                                                                27/9/2019
Technical Framework & Key Data Software-Provider: Nanome on STEAM

Software-Developer: Nanome, Inc.

Version of app: 5.6.2f1.

 

Compatible VR hardware systems:

☐  Google Cardboard          ☐  Oculus Rift

☐  Google Daydream View   ☐  Oculus Quest

☐  Lenovo Mirage Solo         ☐  Samsung Gear VR

☐  Lenovo Explorer             ☐  Samsung Odyssey

☐  HTC Vive Pro                  ☐  PlayStation VR

☒  HTC Vive                        ☐  Dell Visor

☐  Acer AH 101                   ☒  Other: ACER OJO500

☐  Oculus Go

 

Compatible operating systems

☐  iOS            Version:……………………………

☐  Android    Version:……………………………

☒  Other: WINDOWS      Version: 7 and upper

 

Languages available

☒  English                      ☐  Italian

☐  Spanish

☐  German

Learning Content Foundations of vector calculus
Learning Outcomes Knowledge
The adult learners will be able to:

·       …recall the foundations of vector calculus

·       …recall Parameterized Functions

·       …recall Integral modeling functionality

 

Skills
The adult learners will be able to:

·       …manipulate 3D Graphs in a VR environment

·       …tinker with Mathematical Modeling in a VR environment

·       …edit mathematical parameters in a VR environment

 

Competences
The adult learners will be able to:

·       …apply mathematical principals and knowledge more intuitively and confidently

 

Activities provided CalcFlow is built for everyone who wants to better understand the foundations of vector calculus. With the app learners can analyze, visualize, and design vector calculus in an interactive environment.

Further, it allows teams to collaboratively solve problems in real time.

Added value
for low-skilled/-qualified adults
CalcFlow allows you to study and visualize vector calculus in an interactive and accessible environment even for those with minimal skills in the subject. Exploration is much more intuitive (just move your head!) and the perfect depth information that learners perceive feels almost like an additional input channel to the brain.
SWOT analysis  

·       User-friendliness                  1 ☐    2 ☐   3 ■     4☐
·       Pedagogic orientation
and standards                      1 ☐    2 ☐   3 ■     4☐
·       Applicability level                1 ☐    2 ☐   3 ■     4☐
·       Gamification level               1 ☐    2 ■     3 ☐    4☐

 

*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high

 

 

STRENGTHS WEAKNESSES
·       …improve learning, the app helps to grasp the biggest ideas in vector calculus

·       …improves the spatial visualization capabilities of geometric figures

·       …stimulates critical thinking

·       …dependence on the hardware platform

·       …discontinuous updates

·       …the app requires qualified teaching staff in vector calculus to mentor the learning process

OPPORTUNITIES THREATS
·       …software creation for many application fields

·       …links between different devices

·       …insert elements of AR

·       …potential privacy issues such as the collection of personal information

·       …possible malware insertions within the application update

·       …failure to achieve the required learning objectives

Ideal application/utilization  

Context of ideal application

Mathematical and geometry training.

 

Instructions for preparation

It is very important for the positive outcome of the activity to prepare the virtual reality laboratory in advance. Each personal computer with the connected VR viewer must have all the management software (operating system, drivers) updated. The display must be perfectly calibrated.

The Calcflow software will need to be installed as a system administrator and the launcher icon will be available on the desktop. The learner will not in any way be able to change all the system settings.

 

Instructions for mentoring

The instructor should explain the mathematical concept and give a graphic representation of it on the blackboard through a lecture. The instructor will explain how through virtual reality it will be possible to see in 3D what is shown on the blackboard.

During the use of the viewer and the application it will constantly follow the learner in analyzing the mathematical concept.

The adult educator will be able to intervene immediately where there are problems of a technical or learning nature.

The adult educator must have prepared a small guide to explain to the learner all the steps of the activity to be performed with the viewer and the Calcflow software.

At the end of the activity a questionnaire might be useful to assess the activity performed.

 

Do’s and don’ts

Due to small delays (latencies) and small inaccuracies of the gyroscope it is good to move slowly and alternate the virtual immersion activity with pauses by removing the viewer.