VR Application Profile | |||||||||||||
Name of VR Application | Engage | ||||||||||||
Category | Platform – Various content | ||||||||||||
Date of processing: 22/10/19 | |||||||||||||
Technical Framework & Key Data | Software-Provider: immersivevreducation
Software-Develop: immersivevreducation Version of app: 1.2
Compatible VR hardware systems: ☐ Google Cardboard ☒ Oculus Rift ☐ Google Daydream View ☒ Oculus Quest ☐ Lenovo Mirage Solo ☐ Samsung Gear VR ☐ Lenovo Explorer ☐ Samsung Odyssey ☒ HTC Vive Pro ☐ PlayStation VR ☒ HTC Vive ☒ Dell Visor ☒ Acer AH 101 ☒ Other: Valve Index ☐ Oculus Go Dell Windows MR Asus Windows MR Acer Windows MR HP Windows MR
Compatible operating systems ☐ iOS Version:……………………… ☐ Android Version:…………………………… ☒ Other: Windows Version : 8 and later
Languages available ☒ English ☐ Italian ☐ Spanish ☐ German |
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Learning Content | Training and education platform | ||||||||||||
Learning Outcomes | Knowledge | ||||||||||||
The adult learners will be able to:
· Identify core concepts and process of learning in a VR environment
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Skills | |||||||||||||
The adult learners will be able to:
· …prepare meetings and events in VR · …design, build and upload recordings in a VR environment
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Competences | |||||||||||||
The adult learners will be able to:
· …prepare themselves successfully for various challenging situations in which presentation and soft skills are needed e.g. public speaking, training large groups, etc. · …express and present themselves or/and prepared content adequately and successfully within the frame of these mentioned situations.
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Activities provided | Engage allows a variety of activities: Users can…
- …have live meetings, events and virtual reality training and collaborate live with people from all over the world as if they were there in the room. - …broadcast their presentations, videos and 360° videos. - …record everything within their sessions, including their own voice, the character's movement, as well as the rest of the meeting component and all the elements used. - …create simple tests, feedback forms and quizzes for others and deliver them in virtual reality during their live sessions, training and events. In this context, they can measure the learning success and learn from event attendees. |
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Added value for low-skilled/-qualified adults |
Engage can help low-skilled/-qualified learners to improve their verbal communication, to facilitate their socialization with peers and can foster knowledge gain thanks to the existing videos and documents. Further, the app might encourage creativity through avatar and meeting costume design. | ||||||||||||
SWOT analysis |
*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high
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Ideal application/utilization |
Context of ideal application - Meetings and experimental classes - For sessions with many adult learners - Non-contact sessions - Team Discussions - Useful for use in classroom-based situations where groups of learners could be taken through the individual apps supported by the tutor
Instructions for preparation - Choose the learning content which you want the learners to explore from the app’s library and make yourself familiar with the learning material provided by the app. - Provide and use ergonomic and suitable chairs if possible - You can upload all kinds of documents, including videos, etc
Instructions for mentoring - The mentor must have a good working knowledge of the VR application. As well as the content to work on in order to establish objectively the learning results for each learner and also to be able to support and advise the learners.
Do’s and don’ts - Do not use for a long period of time. It creates a feeling of instability or dizziness - Special attention to people that have problems with dizziness, lightheadedness or hypersensitivity - Leave a security space around each learner - Give a margin for joining the session and then do not interrupt
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