Mondly: Learn Languages VR

VR Application Profile
Name of VR Application Mondly: Learn Languages VR
Category Language Learning
Date of processing:                                                              20/11/2019
Technical Framework & Key Data Software-Provider: Google Commerce Ltd

Software-Developer: ATi Studios

Version of app: 3.0.2

 

Compatible VR hardware systems:

☐  Google Cardboard          ☒  Oculus Rift

☒  Google Daydream View  ☐  Oculus Quest

☐  Lenovo Mirage Solo         ☒  Samsung Gear VR

☐  Lenovo Explorer             ☐  Samsung Odyssey

☒  HTC Vive Pro                  ☐  PlayStation VR

☒  HTC Vive                        ☐  Dell Visor

☐  Acer AH 101

☒  Oculus Go

 

Compatible operating systems

☐  iOS            Version:……………………………

☒  Android    Version: 7.0 and up

 

Languages available

☒  English                      ☒  Italian

☒  Spanish                     ☒  Other: a lot more

☒  German

 

 

Costs: ~3,79€ - 7,99€

Learning Content Language Learning (American English, British English, German, Italian, Spanish, French, Portuguese, Chinese, Japanese, Korean, Arabic, Hindi, Vietnamese, Indonesian, Dutch, Russian, Norwegian, Danish, Swedish, Hebrew, Greek, Rumanian, Croatian, Ukrainian, Polish, Czech, Finnish, Hungarian, Thai and Turkish)
Learning Outcomes As stated above the app supports language learning for nearly all world languages. Independent of the language chosen, the following learning outcomes can be achieved:

 

Knowledge
The adult learners will be able to:

·       …list at least five relevant vocabulary and phrases for each of the following topics: animals, space, vegetables and fruits

·       …list relevant phrases for various scenarios (e.g. in a train, at the hotel reception, at a restaurant, etc.) which can be used to lead a conversation

 

Skills
The adult learners will be able to:

·       …translate at least five relevant vocabulary and phrases for each of the following topics: animals, space, vegetables and fruits

·       …pronounce at least three relevant vocabulary and phrases for each of the following topics correctly: animals, space, vegetables and fruits

·       …translate and pronounce relevant phrases for various scenarios (e.g. in a train, at the hotel reception, at a restaurant, etc.) correctly

 

Competences
The adult learners will be able to:

·       …lead a conversation and express oneself adequately in various scenarios (e.g. in a train, at the hotel reception, at a restaurant, etc.)

 

Activities provided In the App “Mondly: Learn Languages VR” users can choose either between six different settings to learn vocabulary beginning from fruits over vegetables to animals or decide to enter one of the eight conversation-scenarios by pointing the hand controller towards them and activating the trigger button.

·       In all vocabulary learning settings, an avatar introduces the learners to relevant vocabulary and phrases by referring to the provided environment in the app and invites the learners to repeat words and phrases aloud.

·       Regarding the conversation-scenarios users are provided with authentic situations beginning from a dialog in a train to Berlin over a taxi ride in Hong Kong to check-in situation in a Hotel in Paris. In all scenarios, users can get to talk to avatars while adequate phrases as well as its translations are suggested for help.

In the conversation scenarios as well as in the vocabulary settings immediate feedback ensures that words and phrases spoken by the learners are pronounced correctly.

Added value
for low-skilled/-qualified adults
The App “Mondly: Learn Languages VR” might be also beneficial in terms of low-skilled and low-qualified adult learners, especially for refugees and migrants who are often challenged to become familiar with a completely new language and culture. Unlike traditional language learning the VR app allows to learn the new language in an interactive way, to practice speaking in realistic scenarios and consequently prepares the learners for everyday situations.
SWOT analysis  

·       User-friendliness                  1 ☐    2 ☐   3 ☐    4■
·       Pedagogic orientation
and standards                      1 ☐    2 ☐   3 ■     4☐
·       Applicability level                1 ☐    2 ☐   3 ☐    4■
·       Gamification level               1 ■     2 ☐   3 ☐    4☐

 

*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high

 

 

STRENGTHS WEAKNESSES
·       …offers language learning for nearly all world languages

·       …provides learners with immediate feedback on their pronunciation

·       …allows to learn languages in interactive and realistic scenarios

·       …provides only limited vocabulary settings and vocabulary

·       …when using the App with Daydream smartphone gets really hot after some time

·       …is not for free (depending on VR hardware may cost up to ~8 Euros)

OPPORTUNITIES THREATS
·       …can be ideal to learn the most important phrases and vocabulary for certain scenarios e.g. scenario “Hotel: Reception”

·       …might arouse learners’ interest for language learning

·       …allows learners to practice their pronunciation

·       …vocabulary settings might get a little bit boring after a while since the avatar is speaking really slowly

·       …some vocabulary settings might be not that relevant for everyday situations e.g. setting “space”

·       …in order to learn the language properly an additional language course might be needed since the app imparts no further knowledge about grammar, etc.

Ideal application/utilization  

Context of ideal application

-           Ideal to enhance a language learning course

 

Instructions for preparation

-          Choose one or more scenarios and/or vocabulary learning settings which you want the learners to explore and make yourself familiar with the content.

-          Embed the application of the app in your course context.

-          Make sure that the audio as well as the microphones of the smartphones used for the VR simulation are switched on so that learners can practice their pronunciation and hear the guidance of the avatars.

-          Provide maybe chairs (ideally revolving chairs) for the learners since the most comfortable way to explore the App might be in a seated position.

 

Instructions for mentoring

-          The app is quite simple in structure. Provide your learners with a short introduction to the app and give them some time to watch the tutorials of the app so that they can become familiar with the handling.

-          It might be useful to write down the most important phrases or vocabulary of each scenario/vocabulary learning setting. Alternatively, you could also ask the learners to write them down after the VR lesson.

-          After the application of the app it might be useful to discuss the experiences made by the learners and/or to let them summarize what they’ve learned.

 

-          Do’s and don’ts

-          Do see the app as an additional learning and teaching tool which can help to learn important phrases in a language, rather than an app which can replace a comprehensive language learning course.

-          In order to embed the app in a more comprehensive learning context, it might an idea e.g. to explain grammar rules based on the phrases learned in the app or to provide learners with further possibilities to enrich their vocabulary about contents addressed.

-          If the course content fits with the vocabulary learning settings provided by the app the exploration of these might be an interesting way to introduce the new topic.

-          The app might be also a successful tool in context of blended learning formats. In this context, learners could e.g. be provided with certain tasks or be encouraged to use the app as a practice tool.