Sketchfab VR

VR Application Profile
Name of VR Application Sketchfab VR
Category Virtual Museum
Date of processing:                                                                  24/10/19
Technical Framework & Key Data Software-Provider: sketchfab

Software-Developer: sketchfab

Version of app: 1.5

 

Compatible VR hardware systems:

☒  Google Cardboard          ☒  Oculus Rift

☒  Google Daydream View   ☐  Oculus Quest

☐  Lenovo Mirage Solo         ☐  Samsung Gear VR

☐  Lenovo Explorer             ☐  Samsung Odyssey

☒  HTC Vive Pro                  ☐  PlayStation VR

☒  HTC Vive                        ☐  Dell Visor

☐  Acer AH 101                   ☒  Other: Microsoft Mixed R.

☐  Oculus Go

 

Compatible operating systems

☒  iOS            Version:9.0 and later

☒  Android    Version: 4.4 and later

☒  Other: Windows 8 and later

 

Languages available

☒  English                      ☐  Italian

☐  Spanish

☐  German

Learning Content Platform to publish and explore in 3D and VR:

Visits to museums, nature, sites, science, animals, games

Learning Outcomes This application is interesting for learning results related to the creation of 3D models and sharing them later. It is also very useful for learning about museums and works of art. We will focus on the 3D models "Vincent van Gogh 3D models":

 

Knowledge
The adult learners will be able to:

·       Describe how Vincent van Gogh lived and where

·       Name objects from his everyday life and his paintings

 

Skills
The adult learners will be able to:

·       Locate the works of Vincent van Gogh

·       Differentiate between the works of this author and others

·       Identify Vincent Van Gogh's way of life, through his room

 

Competences
The adult learners will be able to:

·       Determine the importance of Vincent van Gogh in the post-Impressionist art movement, the characteristics of the movement, and link both.

 

Activities provided The application allows users to teleport to Rome, hold a beating heart or walk among dinosaurs. Sketchfab VR allows users to discover a showcase of explorations through remote places, fantastic creatures, game worlds, cultural heritage, science and other wonders.

 

Sketchfab is the platform to publish and explore a million things in 3D and VR. With a community of over half a million creators, it is the largest library of VR content in the world generated by users.

Added value
for low-skilled/-qualified adults
The "Skechfab" application can be beneficial for low-skilled and low-qualified adult learners. The creativity of learners will be encouraged through the use of 3D models, either by creating or analyzing them. Furthermore, through the virtual visits to the more than 600 museums contained in the application.
SWOT analysis  

·       User-friendliness                  1 ☐    2 ☐   3 ■     4☐
·       Pedagogic orientation
and standards                      1 ☐    2 ☐   3 ■     4☐
·       Applicability level                1 ☐    2 ☐   3 ■     4☐
·       Gamification level               1 ☐    2 ☐   3 ■     4☐

 

*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high

 

 

STRENGTHS WEAKNESSES
·       Sketchfab is a social platform that allows you to visualize 3D models quickly and easily.

·       It allows anyone to see, touch and feel the cultural heritage in a completely innovative way and and with all types of devices.

·       One of the key pillars of Sketchfab - beyond video games or engineering - is cultural heritage. In fact, over 600 institutions and museums around the world already have virtual collections on the platform

·       The 'look down' menu is quite intrusive and makes it difficult to enjoy anything that has a floor or content underneath you. This has to go. I'd rather have a button pressed that would make the menu appear instead.

·       The music is very canned and has a hockey feel to it. It moves away from the content you're experiencing.

·       There has to be a way to freely rotate the model in front of you in addition to the pre-positioned views. No one is going to have enough space to walk around completely

OPPORTUNITIES THREATS
·       It can help to know more in depth concrete works of art

·       Can help foster creativity by making your own 3D models

·       The exchange and creation of 3D models is continuous and increases the content repository

·       Some of the applications of 3D Models are paid

·       Learners who don't like art can be distracted

·       The excess of 3D models offered does not allow perhaps to concretize a topic and we will only visualize one after another

Ideal application/utilization  

Context of ideal application

 It is interesting especially for learning and getting knowledge of cultural heritage and it is recommended for the promotion of creative 3D models.

 

 Instructions for preparation

The teacher or instructor must previously select what to work on and visualize, in order to better adapt to the content.

Previously, didactic and pedagogical materials should be provided to initiate the subject.

Ergonomic and adequate chairs should be used, as well as enough space because this application needs a lot of space for movement.

 

Instructions for mentoring

 You must work on the contents beforehand to be able to deepen, guide and advise the learners.

Many of the contents, especially the cultural ones, could be the subject of a later work or debate or sharing after the VR application.

  

Do’s and don’ts

The application can be the ideal complement to work on a specific topic. Thinking mainly in the area of Art and Culture

It can be facilitated to the learners and propose them to create some 3D model after using the application

Take into account learners with certain sensitivities since the application requires movement.