Virtual Vocab: Spanish in VR

VR Application Profile
Name of VR Application Virtual Vocab: Spanish in VR
Category Language Learning
Date of processing:                                                              29/10/2019
Technical Framework & Key Data Software-Provider: Google

Software-Developer: dragonkoiVR

Version of app: 1.0

 

Compatible VR hardware systems:

☒  Google Cardboard          ☐  Oculus Rift

☒  Google Daydream View   ☐  Oculus Quest

☒  Lenovo Mirage Solo        ☒  Samsung Gear VR

☒  Lenovo Explorer             ☐  Samsung Odyssey

☒  HTC Vive Pro                  ☐  PlayStation VR

☐  HTC Vive                        ☐  Dell Visor

☐  Acer AH 101

☐  Oculus Go

 

Compatible operating systems

☐  iOS            Version:……………………………

☒  Android    Version: Minimum 4.4

 

Languages available

☒  English                      ☐  Italian

☒  Spanish

☐  German

Learning Content Spanish Vocabulary
Learning Outcomes Knowledge
The adult learners will be able to:

·       Explain the meaning of around 15 basic Spanish words in the context of a school and a house

 

Skills
The adult learners will be able to:

·       Pronounce those Spanish words since they can be listened to in the app in Spanish

 

Competences
The adult learners will be able to:

·       Study independently and with initiative since the selection of different furniture is necessary in the app to learn about the meaning of the word in Spanish

 

Activities provided Virtually go through a school and a house. By looking at certain objects such as a TV, a chair or a painting and clicking on them, one will hear the Spanish word and one will be able to read the Spanish and English word at the same time.
Added value
for low-skilled/-qualified adults
Listening to new vocabulary and seeing the objects while hearing the words helps low-skilled adults to learn a new language more easily with the connection sight and hearing. The small number of new words to learn in Spanish in the app can also help the target group to focus and not be overwhelmed since the object can also be clicked on as often as needed.
SWOT analysis  

·       User-friendliness                  1 ■     2 ☐   3 ☐    4☐
·       Pedagogic orientation
and standards                      1 ☐    2 ■     3 ☐    4☐
·       Applicability level                1 ■     2 ☐   3 ☐    4☐
·       Gamification level               1 ■     2 ☐   3 ☐    4☐

 

*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high

 

 

STRENGTHS WEAKNESSES
·       Hearing the vocabulary

·       Seeing the object while getting to know the Spanish words for it

·       Interactive learning environment

·       Very limited vocabulary offered (Only two settings (school and house) with a few with a few objects)

·       Very artificial set-up (rooms do not look real)

·       Voice has slight American accent while pronouncing the words

OPPORTUNITIES THREATS
·       Connecting visual and listening skills

·       Fun while learning new words

·       No added value for people who want to get to know vocabulary from different settings

·       Missing the feeling of “virtual reality” might lead to less interest in the app

·       Learning vocabulary with a “wrong” pronunciation”

Ideal application/utilization  

Context of ideal application

 In a language learning environment for low-skilled individuals-

  

Instructions for preparation

 One must look at the different object and click on it, to receive audio and written words.

 

 Instructions for mentoring

 After the use of the App, review which words were learned.

 

Do’s and don’ts

Do not use the App for people who already know Spanish since there is no option to go to different levels and the amount of new words might be quite small. Highly qualified people might not get a benefit from the app.