YouTube VR

VR Application Profile
Name of VR Application YouTube VR
Category Various Content
Date of processing:                                                              30/10/2019
Technical Framework & Key Data Software-Provider: Google LLC

Software-Developer: Google LLC

Version of app: 1.21.50

 

Compatible VR hardware systems:

☒  Google Cardboard          ☐  Oculus Rift

☒  Google Daydream View   ☒  Oculus Quest

☒  Lenovo Mirage Solo         ☐  Samsung Gear VR

☐  Lenovo Explorer             ☐  Samsung Odyssey

☐  HTC Vive Pro                  ☐  PlayStation VR

☐  HTC Vive                        ☐  Dell Visor

☐  Acer AH 101

☒  Oculus Go

 

Compatible operating systems

☐  iOS            Version:

☒  Android    Version: 1.21.50

 

Languages available

☒  English                      ☐  Italian

☐  Spanish

☐  German

Learning Content YouTube VR:

Through this application, you can experience your favorite YouTube videos, channels and creators in virtual reality.

The YouTube VR app basically can turn any video into a virtual reality experience and makes YouTube a 3D world you can explore from the inside.

Learning Outcomes Knowledge
The adult learners will be able to:

·       Follow the basic steps to set up and use the application for learning purposes

·       List at least 3 possible ways they can use the application for teaching and learning

 

Skills
The adult learners will be able to:

·       Set up and use the application in a practical way

·       Download and upload content of their interest to be viewed through the application

·       Follow required steps to debug if any problems show up during the use of the application with users

·       Indicate and describe ideas to integrate this application in various education contexts

·       Browse and select relevant content from different channels and videos

 

Competences
The adult learners will be able to:

·       Demonstrate capability to use successfully all functionalities of the app

Activities provided Users can select from a variety of different topics/context/channels/videos based on the learning content and they have the opportunity to further explore the content in 3D mode/virtual reality as an introductory, evaluation or as an exploration activity.
Added value
for low-skilled/-qualified adults
The application is highly suitable for HEI as an introductory practical example because it is easy to get started as a user. Even users with very limited skills can easily get started since most of the users are already familiar with the ordinary YouTube application.
SWOT analysis  

·       User-friendliness                  1 ☐    2 ☐   3 ☐    4■
·       Pedagogic orientation
and standards                      1 ☐    2 ☐   3 ☐    4■
·       Applicability level                1 ☐    2 ☐   3 ☐    4■
·       Gamification level               1 ☐    2 ☐   3 ■     4☐

 

*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high

 

 

STRENGTHS WEAKNESSES
·       Supports most devices

·       Offers spatial audio, where depth and distance play a role depending on where you look

·       Easy navigation: you can switch between voice and keyboard controls to browse and search with ease

·       Limited capabilities in terms of usability

·       Users can not interact with the material

·       Large size of application to be downloaded, so it might discourage some users to do so

 

OPPORTUNITIES THREATS
·       Supports 360-degree video enhancing the interactivity with users

·       Suitable for learners of all levels

·       Gives users independence to choose material according to the chosen topic

·       Limitation to sustain interest of users

·       Might not always give an additional value to learners.

·       Might be addictive to users since it has videos to watch

Ideal application/utilization  

Context of ideal application

 

The application can be used in almost all context, since it gives users the opportunity to select any domain/ sector and select relevant channels/videos for exploration in virtual reality. It is an application which gives the flexibility to users to watch a video in virtual reality instead in 2D mode, by making the content even more interesting.

 This application can also be used in almost all contexts as an additional activity to gain better understanding of a topic during a learning activity.

 

Instructions for preparation

 The application supports most VR devices and hardware and has a single/multi-user capability. The app can be downloaded conveniently from the VR device search engine and will require registration through the account of the device.

 The users do not require to move around while using this application.

It is more convenient for users to have a chair.

A microphone is useful if you also want to search video content with your voice

 

 Instructions for mentoring

 Ideal application for the start of a training. It is advisable that the mentor has clear learning objectives of what he/she wants to achieve before using this application.

 It is advisable that tutors after the initial discussion, encourage learners to experience the application individually and then work in pairs and in groups on the content that they will experience.

It is also advisable that the app will not be used for a long time so users don’t lose interest.

  

Do’s and don’ts

 Don’t use this application, without having specific objectives to be achieved, as this might make users loose easily their confidence and mispresent the additional use of this application

 The following link might also help finding suitable content for adult education by leading to a collection of 360° videos in English and German: https://www.vhs.at/de/vrbrille