HTC Vive Pro

URL www.vive.com/eu/product/vive-pro-full-kit
www.vive.com/us/product/vive-virtual-reality-system/all information acquired from these sources.
Supporting Medium PC

Glasses

Controllers

Base Stations (= sensors; 2 included)

Average purchase costs 1399 € (VIVE website)
1899 USD (PROFESSIONAL starter kit)
2199 USD (ENTERPRISE full kit)
Software Windows 7 SP1, Windows 8.1 or later, Windows 10

SteamVR (software application platform)

VIVE Video, VIVEPort

Hardware requirements
(recommended)
Graphic Card:
NVIDIA GeForce GTX 1060 or
AMD Radeon RX 480, equivalent or betterProcessor:
Intel Core i5-4590 or
AMD FX 8350, equivalent or better

Memory:
4GB RAM or better

Video Output:
HDMI 1.4, DisplayPort 1.2 or newer

USB Ports:
1x USB2.0 port or better

à It is possible to test if the user’s PC is VR friendly directly on the HTC VIVE website via a button.

Technical specifications Screen:
Dual AMOLED 3.5" diagonalResolution:
1440 x 1600 pixels per eye
(2880 x 1600 pixels combined)

Refresh rate:
90 Hz

Field of view:
110 degrees

Audio:
Hi-Res certificate headset Hi-Res certificate headphone (removable) High impedance headphone support

Input:
Integrated microphones

Connections:
USB-C 3.0, DP 1.2, Bluetooth

Sensors:
SteamVR Tracking, G-sensor, gyroscope, proximity, IPD sensor

Ergonomics:
Eye relief with lens distance adjustment
Adjustable IPD
Adjustable headphone
Adjustable head strap

Functionality 6DOF (Degrees of Freedom)
The VIVE VR System includes:·   Headset

Front-facing camera (enabling also view of the room)

·   1 face cushion

·   1 nose rest

·   2 wireless controllers
SteamVR tracking: Multifunction trackpad, Grip buttons, dual-stage trigger, System button, Menu button. Rechargeable battery via micro-USB)

·   2 base stations

360 degree play area tracking coverage, wireless syncing,

Fits standard threaded mounting points

·   3-in-1 cable

·   Earbuds

Simplicity & Handling & Usability ·    Intuitive control and gestures

·    Haptic feedback of controllers

·    Chaperone system warns user about boundaries of play area

·    No designated space is required, but it can cover an area of up to 4,5 meters x 4,5 meters

Accessibility ·    Seated, standing, room-scale play possible

·    Over 2000 titles available in various languages (most in EN)

Further Info Compare all HTC VR products here

www.vive.com/au/comparison/

SWOT Analysis

 

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