Creator AVR

VR Application Profile
Name of VR Application Creator AVR
Category Various Content
Date of processing:                                                              10/10/2019
Technical Framework & Key Data Software-Provider: Google Commerce Ltd

Software-Developer: EON Reality R&D Team

Version of app: 7.8

 

Compatible VR hardware systems:

☒  Google Cardboard          ☐  Oculus Rift

☒  Google Daydream View  ☐  Oculus Quest

☐  Lenovo Mirage Solo         ☐  Samsung Gear VR

☐  Lenovo Explorer             ☐  Samsung Odyssey

☐  HTC Vive Pro                  ☐  PlayStation VR

☐  HTC Vive                        ☐  Dell Visor

☐  Acer AH 101

☐  Oculus Go

 

Compatible operating systems

☒  iOS            Version: 12.0 or later

☒  Android    Version: 7.0 and up

 

Languages available

☒  English                      ☐  Italian

☐  Spanish                     ☒  Other: Chinese

☐  German

Learning Content Aeronautical Engineering, Medical, Chemistry, Engineering, Food and Nutrition, Humanities, Animal Life on Earth, Astrophysics & Astronomy, Automotive Engineering, Biology, Botany, Culture and the Arts, Earth Science, Food and Nutrition, General Science, Geography, History, Human Anatomy, Industrial Engineering, Mathematics, Monuments & Landmarks, Physics, Virtual Entertainment, etc.
Learning Outcomes Knowledge
The adult learners will be able to:

·       …recall detailed information about various key subjects in a variety of fields beginning from aeronautical engineering over biology to culture and arts

 

Skills
The adult learners will be able to:

·       …locate and identify the constitutive parts of a variety of objects like artefacts, organs, machines, etc. thematised in the app

·       …create their own VR learning lessons and courses about a variety of learning subjects using the Creator AVR app

 

Competences
The adult learners will be able to:

·       …demonstrate the ability to learn about a key subject using a number of different sources of information including VR- and AR-experiences, audio recordings, videos, etc.

 

Activities provided Users can choose the learning content they are interested in from a library. Depending on the content mostly a short informational audio and video to the specific content is provided as well as exercises and quizzes. Learners can explore the content on their mobile phone, changing perspectives and illustrations with the touch function, explore the content with AR or Virtual Reality. In the VR mode learners can see the learning content in 360 degree, changing their perspective on the content with their head movements and gaze. For some contents additional 360-Tours are provided.

Creator AVR offers single and multi-user mode and enables trainers to create and share educational experiences on the mobile device, with no programming experience needed.

Added value
for low-skilled/-qualified adults
The app “Creator AVR” is beneficial when working with low-skilled/-qualified adult learners, especially school drop-outs, since it provides 360 degree visualizations of complex learning contents which make it easier to understand them. Further it includes quizzes which allow a more playful approach. Additionally, trainers can add their own target-group orientated contents and tasks.
SWOT analysis  

·       User-friendliness                  1 ☐    2 ☐   3 ■     4☐
·       Pedagogic orientation
and standards                      1 ☐    2 ☐   3 ☐    4■
·       Applicability level                1 ☐    2 ☐   3 ■     4☐
·       Gamification level               1 ☐    2 ☐   3 ■     4☐

 

*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high

 

 

STRENGTHS WEAKNESSES
·       …provides different learning approaches (e.g. videos, 360 graphics, quizzes, etc.) to contents

·       …learning contents are well structured and easy to find in library

·       …provides information and 360 experiences for a variety of learning contents

·       …not all learning contents can be explored in VR mode

·       …little interaction with learning content possible in VR mode

·       …quality of lessons provided varies

OPPORTUNITIES THREATS
·       …allows in-depth understanding of various contents

·       …allows to create lessons on one’s own

·       …allows a multi-user mode

·       …the understanding of all functions of the app might require some time

·       …VR experiences might be a little bit boring

·       …exploring the learning content only in VR mode might have little learning effect

Ideal application/utilization  

Context of ideal application

Ideal to enhance various thematic workshops and courses beginning from engineering, over chemistry to medical contents and beyond.

 

Instructions for preparation

-          Before using the app, make yourself familiar with the learning material provided by the app.

-          Then either choose the learning content which you want the learners to explore from the app’s library or create a lesson/course on your own.

-          If you want to use content provided by the app, decide yourself whether you want the learners to explore the whole lessons provided or just parts of it e.g. the VR mode to visualize content.

-          Dependent on this previous decision make sure to embed the app adequately in your course schedule according to the course’s learning objectives.

-          For some lessons provided by the app it might be necessary to clarify technical terms in advance.

-          Provide maybe chairs (ideally revolving chairs) for the learners since the most comfortable way to explore the App (also the VR mode) might be in a seated position.

Creation of content:

-          In order to being able to create lessons and courses, create a free account on the mobile app.

-          To start the creation process, tap on the “+Create”-button in the right corner at the bottom of the mobile display and choose if you want to create a new lesson or a new course. Alternatively, you can also tap the plus button in the section “My Workspace”.

-          The creation of a new course works quite intuitively.

-          In order to create a new lesson, have a look at the following videos. Although they refer not to the latest version of the app, they should help within the creation process:

§  https://www.youtube.com/watch?v=yP2l_O6v9WQ [Start at minute 2:12!]

§  https://www.youtube.com/watch?v=aSHoY0w9ezo [Start at minute 3:09!]

-          Before starting your class, add your learners to your created course or lesson in the section “My Workspace”.

-          Irrespectively of whether you use courses/lessons provided by the app or created on your own, you can use a multi-user mode. In this context, make sure to invite all learners in advance by tapping at “Collaborate” for the lesson you want your learners to explore.

 

Instructions for mentoring

-          Explain the structure and functionalities of the app in advance and give the learners time to become familiar with the app.

-          Since a lot of information is provided by the app I might be useful to state specific learning outcomes which should be achieved after using the app or parts of it (the suggested learning outcomes by the app for each lesson might be helpful in this context).

-          In case you created your own course or lesson, you might refer to your own formulated learning outcomes in the app.

-          It might be useful to summarise the most important information about the learning content after the app was used and/or discuss the experiences made.

 

Do’s and don’ts

-          When only using the VR mode of the app provide learners with further information to the content in class.

-          The app might also be a successful tool in context of blended learning formats.

Creator AVR

VR Application Profile
Name of VR Application Creator AVR
Category Various Content
Date of processing:                                                              10/10/2019
Technical Framework & Key Data Software-Provider: Google Commerce Ltd

Software-Developer: EON Reality R&D Team

Version of app: 7.8

 

Compatible VR hardware systems:

☒  Google Cardboard          ☐  Oculus Rift

☒  Google Daydream View  ☐  Oculus Quest

☐  Lenovo Mirage Solo         ☐  Samsung Gear VR

☐  Lenovo Explorer             ☐  Samsung Odyssey

☐  HTC Vive Pro                  ☐  PlayStation VR

☐  HTC Vive                        ☐  Dell Visor

☐  Acer AH 101

☐  Oculus Go

 

Compatible operating systems

☒  iOS            Version: 12.0 or later

☒  Android    Version: 7.0 and up

 

Languages available

☒  English                      ☐  Italian

☐  Spanish                     ☒  Other: Chinese

☐  German

Learning Content Aeronautical Engineering, Medical, Chemistry, Engineering, Food and Nutrition, Humanities, Animal Life on Earth, Astrophysics & Astronomy, Automotive Engineering, Biology, Botany, Culture and the Arts, Earth Science, Food and Nutrition, General Science, Geography, History, Human Anatomy, Industrial Engineering, Mathematics, Monuments & Landmarks, Physics, Virtual Entertainment, etc.
Learning Outcomes Knowledge
The adult learners will be able to:

·       …recall detailed information about various key subjects in a variety of fields beginning from aeronautical engineering over biology to culture and arts

 

Skills
The adult learners will be able to:

·       …locate and identify the constitutive parts of a variety of objects like artefacts, organs, machines, etc. thematised in the app

·       …create their own VR learning lessons and courses about a variety of learning subjects using the Creator AVR app

 

Competences
The adult learners will be able to:

·       …demonstrate the ability to learn about a key subject using a number of different sources of information including VR- and AR-experiences, audio recordings, videos, etc.

 

Activities provided Users can choose the learning content they are interested in from a library. Depending on the content mostly a short informational audio and video to the specific content is provided as well as exercises and quizzes. Learners can explore the content on their mobile phone, changing perspectives and illustrations with the touch function, explore the content with AR or Virtual Reality. In the VR mode learners can see the learning content in 360 degree, changing their perspective on the content with their head movements and gaze. For some contents additional 360-Tours are provided.

Creator AVR offers single and multi-user mode and enables trainers to create and share educational experiences on the mobile device, with no programming experience needed.

Added value
for low-skilled/-qualified adults
The app “Creator AVR” is beneficial when working with low-skilled/-qualified adult learners, especially school drop-outs, since it provides 360 degree visualizations of complex learning contents which make it easier to understand them. Further it includes quizzes which allow a more playful approach. Additionally, trainers can add their own target-group orientated contents and tasks.
SWOT analysis  

·       User-friendliness                  1 ☐    2 ☐   3 ■     4☐
·       Pedagogic orientation
and standards                      1 ☐    2 ☐   3 ☐    4■
·       Applicability level                1 ☐    2 ☐   3 ■     4☐
·       Gamification level               1 ☐    2 ☐   3 ■     4☐

 

*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high

 

 

STRENGTHS WEAKNESSES
·       …provides different learning approaches (e.g. videos, 360 graphics, quizzes, etc.) to contents

·       …learning contents are well structured and easy to find in library

·       …provides information and 360 experiences for a variety of learning contents

·       …not all learning contents can be explored in VR mode

·       …little interaction with learning content possible in VR mode

·       …quality of lessons provided varies

OPPORTUNITIES THREATS
·       …allows in-depth understanding of various contents

·       …allows to create lessons on one’s own

·       …allows a multi-user mode

·       …the understanding of all functions of the app might require some time

·       …VR experiences might be a little bit boring

·       …exploring the learning content only in VR mode might have little learning effect

Ideal application/utilization  

Context of ideal application

Ideal to enhance various thematic workshops and courses beginning from engineering, over chemistry to medical contents and beyond.

 

Instructions for preparation

-          Before using the app, make yourself familiar with the learning material provided by the app.

-          Then either choose the learning content which you want the learners to explore from the app’s library or create a lesson/course on your own.

-          If you want to use content provided by the app, decide yourself whether you want the learners to explore the whole lessons provided or just parts of it e.g. the VR mode to visualize content.

-          Dependent on this previous decision make sure to embed the app adequately in your course schedule according to the course’s learning objectives.

-          For some lessons provided by the app it might be necessary to clarify technical terms in advance.

-          Provide maybe chairs (ideally revolving chairs) for the learners since the most comfortable way to explore the App (also the VR mode) might be in a seated position.

Creation of content:

-          In order to being able to create lessons and courses, create a free account on the mobile app.

-          To start the creation process, tap on the “+Create”-button in the right corner at the bottom of the mobile display and choose if you want to create a new lesson or a new course. Alternatively, you can also tap the plus button in the section “My Workspace”.

-          The creation of a new course works quite intuitively.

-          In order to create a new lesson, have a look at the following videos. Although they refer not to the latest version of the app, they should help within the creation process:

§  https://www.youtube.com/watch?v=yP2l_O6v9WQ [Start at minute 2:12!]

§  https://www.youtube.com/watch?v=aSHoY0w9ezo [Start at minute 3:09!]

-          Before starting your class, add your learners to your created course or lesson in the section “My Workspace”.

-          Irrespectively of whether you use courses/lessons provided by the app or created on your own, you can use a multi-user mode. In this context, make sure to invite all learners in advance by tapping at “Collaborate” for the lesson you want your learners to explore.

 

Instructions for mentoring

-          Explain the structure and functionalities of the app in advance and give the learners time to become familiar with the app.

-          Since a lot of information is provided by the app I might be useful to state specific learning outcomes which should be achieved after using the app or parts of it (the suggested learning outcomes by the app for each lesson might be helpful in this context).

-          In case you created your own course or lesson, you might refer to your own formulated learning outcomes in the app.

-          It might be useful to summarise the most important information about the learning content after the app was used and/or discuss the experiences made.

 

Do’s and don’ts

-          When only using the VR mode of the app provide learners with further information to the content in class.

-          The app might also be a successful tool in context of blended learning formats.

Creator AVR

VR Application Profile
Name of VR Application Creator AVR
Category Various Content
Date of processing:                                                              10/10/2019
Technical Framework & Key Data Software-Provider: Google Commerce Ltd

Software-Developer: EON Reality R&D Team

Version of app: 7.8

 

Compatible VR hardware systems:

☒  Google Cardboard          ☐  Oculus Rift

☒  Google Daydream View  ☐  Oculus Quest

☐  Lenovo Mirage Solo         ☐  Samsung Gear VR

☐  Lenovo Explorer             ☐  Samsung Odyssey

☐  HTC Vive Pro                  ☐  PlayStation VR

☐  HTC Vive                        ☐  Dell Visor

☐  Acer AH 101

☐  Oculus Go

 

Compatible operating systems

☒  iOS            Version: 12.0 or later

☒  Android    Version: 7.0 and up

 

Languages available

☒  English                      ☐  Italian

☐  Spanish                     ☒  Other: Chinese

☐  German

Learning Content Aeronautical Engineering, Medical, Chemistry, Engineering, Food and Nutrition, Humanities, Animal Life on Earth, Astrophysics & Astronomy, Automotive Engineering, Biology, Botany, Culture and the Arts, Earth Science, Food and Nutrition, General Science, Geography, History, Human Anatomy, Industrial Engineering, Mathematics, Monuments & Landmarks, Physics, Virtual Entertainment, etc.
Learning Outcomes Knowledge
The adult learners will be able to:

·       …recall detailed information about various key subjects in a variety of fields beginning from aeronautical engineering over biology to culture and arts

 

Skills
The adult learners will be able to:

·       …locate and identify the constitutive parts of a variety of objects like artefacts, organs, machines, etc. thematised in the app

·       …create their own VR learning lessons and courses about a variety of learning subjects using the Creator AVR app

 

Competences
The adult learners will be able to:

·       …demonstrate the ability to learn about a key subject using a number of different sources of information including VR- and AR-experiences, audio recordings, videos, etc.

 

Activities provided Users can choose the learning content they are interested in from a library. Depending on the content mostly a short informational audio and video to the specific content is provided as well as exercises and quizzes. Learners can explore the content on their mobile phone, changing perspectives and illustrations with the touch function, explore the content with AR or Virtual Reality. In the VR mode learners can see the learning content in 360 degree, changing their perspective on the content with their head movements and gaze. For some contents additional 360-Tours are provided.

Creator AVR offers single and multi-user mode and enables trainers to create and share educational experiences on the mobile device, with no programming experience needed.

Added value
for low-skilled/-qualified adults
The app “Creator AVR” is beneficial when working with low-skilled/-qualified adult learners, especially school drop-outs, since it provides 360 degree visualizations of complex learning contents which make it easier to understand them. Further it includes quizzes which allow a more playful approach. Additionally, trainers can add their own target-group orientated contents and tasks.
SWOT analysis  

·       User-friendliness                  1 ☐    2 ☐   3 ■     4☐
·       Pedagogic orientation
and standards                      1 ☐    2 ☐   3 ☐    4■
·       Applicability level                1 ☐    2 ☐   3 ■     4☐
·       Gamification level               1 ☐    2 ☐   3 ■     4☐

 

*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high

 

 

STRENGTHS WEAKNESSES
·       …provides different learning approaches (e.g. videos, 360 graphics, quizzes, etc.) to contents

·       …learning contents are well structured and easy to find in library

·       …provides information and 360 experiences for a variety of learning contents

·       …not all learning contents can be explored in VR mode

·       …little interaction with learning content possible in VR mode

·       …quality of lessons provided varies

OPPORTUNITIES THREATS
·       …allows in-depth understanding of various contents

·       …allows to create lessons on one’s own

·       …allows a multi-user mode

·       …the understanding of all functions of the app might require some time

·       …VR experiences might be a little bit boring

·       …exploring the learning content only in VR mode might have little learning effect

Ideal application/utilization  

Context of ideal application

Ideal to enhance various thematic workshops and courses beginning from engineering, over chemistry to medical contents and beyond.

 

Instructions for preparation

-          Before using the app, make yourself familiar with the learning material provided by the app.

-          Then either choose the learning content which you want the learners to explore from the app’s library or create a lesson/course on your own.

-          If you want to use content provided by the app, decide yourself whether you want the learners to explore the whole lessons provided or just parts of it e.g. the VR mode to visualize content.

-          Dependent on this previous decision make sure to embed the app adequately in your course schedule according to the course’s learning objectives.

-          For some lessons provided by the app it might be necessary to clarify technical terms in advance.

-          Provide maybe chairs (ideally revolving chairs) for the learners since the most comfortable way to explore the App (also the VR mode) might be in a seated position.

Creation of content:

-          In order to being able to create lessons and courses, create a free account on the mobile app.

-          To start the creation process, tap on the “+Create”-button in the right corner at the bottom of the mobile display and choose if you want to create a new lesson or a new course. Alternatively, you can also tap the plus button in the section “My Workspace”.

-          The creation of a new course works quite intuitively.

-          In order to create a new lesson, have a look at the following videos. Although they refer not to the latest version of the app, they should help within the creation process:

§  https://www.youtube.com/watch?v=yP2l_O6v9WQ [Start at minute 2:12!]

§  https://www.youtube.com/watch?v=aSHoY0w9ezo [Start at minute 3:09!]

-          Before starting your class, add your learners to your created course or lesson in the section “My Workspace”.

-          Irrespectively of whether you use courses/lessons provided by the app or created on your own, you can use a multi-user mode. In this context, make sure to invite all learners in advance by tapping at “Collaborate” for the lesson you want your learners to explore.

 

Instructions for mentoring

-          Explain the structure and functionalities of the app in advance and give the learners time to become familiar with the app.

-          Since a lot of information is provided by the app I might be useful to state specific learning outcomes which should be achieved after using the app or parts of it (the suggested learning outcomes by the app for each lesson might be helpful in this context).

-          In case you created your own course or lesson, you might refer to your own formulated learning outcomes in the app.

-          It might be useful to summarise the most important information about the learning content after the app was used and/or discuss the experiences made.

 

Do’s and don’ts

-          When only using the VR mode of the app provide learners with further information to the content in class.

-          The app might also be a successful tool in context of blended learning formats.

Creator AVR

VR Application Profile
Name of VR Application Creator AVR
Category Various Content
Date of processing:                                                              10/10/2019
Technical Framework & Key Data Software-Provider: Google Commerce Ltd

Software-Developer: EON Reality R&D Team

Version of app: 7.8

 

Compatible VR hardware systems:

☒  Google Cardboard          ☐  Oculus Rift

☒  Google Daydream View  ☐  Oculus Quest

☐  Lenovo Mirage Solo         ☐  Samsung Gear VR

☐  Lenovo Explorer             ☐  Samsung Odyssey

☐  HTC Vive Pro                  ☐  PlayStation VR

☐  HTC Vive                        ☐  Dell Visor

☐  Acer AH 101

☐  Oculus Go

 

Compatible operating systems

☒  iOS            Version: 12.0 or later

☒  Android    Version: 7.0 and up

 

Languages available

☒  English                      ☐  Italian

☐  Spanish                     ☒  Other: Chinese

☐  German

Learning Content Aeronautical Engineering, Medical, Chemistry, Engineering, Food and Nutrition, Humanities, Animal Life on Earth, Astrophysics & Astronomy, Automotive Engineering, Biology, Botany, Culture and the Arts, Earth Science, Food and Nutrition, General Science, Geography, History, Human Anatomy, Industrial Engineering, Mathematics, Monuments & Landmarks, Physics, Virtual Entertainment, etc.
Learning Outcomes Knowledge
The adult learners will be able to:

·       …recall detailed information about various key subjects in a variety of fields beginning from aeronautical engineering over biology to culture and arts

 

Skills
The adult learners will be able to:

·       …locate and identify the constitutive parts of a variety of objects like artefacts, organs, machines, etc. thematised in the app

·       …create their own VR learning lessons and courses about a variety of learning subjects using the Creator AVR app

 

Competences
The adult learners will be able to:

·       …demonstrate the ability to learn about a key subject using a number of different sources of information including VR- and AR-experiences, audio recordings, videos, etc.

 

Activities provided Users can choose the learning content they are interested in from a library. Depending on the content mostly a short informational audio and video to the specific content is provided as well as exercises and quizzes. Learners can explore the content on their mobile phone, changing perspectives and illustrations with the touch function, explore the content with AR or Virtual Reality. In the VR mode learners can see the learning content in 360 degree, changing their perspective on the content with their head movements and gaze. For some contents additional 360-Tours are provided.

Creator AVR offers single and multi-user mode and enables trainers to create and share educational experiences on the mobile device, with no programming experience needed.

Added value
for low-skilled/-qualified adults
The app “Creator AVR” is beneficial when working with low-skilled/-qualified adult learners, especially school drop-outs, since it provides 360 degree visualizations of complex learning contents which make it easier to understand them. Further it includes quizzes which allow a more playful approach. Additionally, trainers can add their own target-group orientated contents and tasks.
SWOT analysis  

·       User-friendliness                  1 ☐    2 ☐   3 ■     4☐
·       Pedagogic orientation
and standards                      1 ☐    2 ☐   3 ☐    4■
·       Applicability level                1 ☐    2 ☐   3 ■     4☐
·       Gamification level               1 ☐    2 ☐   3 ■     4☐

 

*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high

 

 

STRENGTHS WEAKNESSES
·       …provides different learning approaches (e.g. videos, 360 graphics, quizzes, etc.) to contents

·       …learning contents are well structured and easy to find in library

·       …provides information and 360 experiences for a variety of learning contents

·       …not all learning contents can be explored in VR mode

·       …little interaction with learning content possible in VR mode

·       …quality of lessons provided varies

OPPORTUNITIES THREATS
·       …allows in-depth understanding of various contents

·       …allows to create lessons on one’s own

·       …allows a multi-user mode

·       …the understanding of all functions of the app might require some time

·       …VR experiences might be a little bit boring

·       …exploring the learning content only in VR mode might have little learning effect

Ideal application/utilization  

Context of ideal application

Ideal to enhance various thematic workshops and courses beginning from engineering, over chemistry to medical contents and beyond.

 

Instructions for preparation

-          Before using the app, make yourself familiar with the learning material provided by the app.

-          Then either choose the learning content which you want the learners to explore from the app’s library or create a lesson/course on your own.

-          If you want to use content provided by the app, decide yourself whether you want the learners to explore the whole lessons provided or just parts of it e.g. the VR mode to visualize content.

-          Dependent on this previous decision make sure to embed the app adequately in your course schedule according to the course’s learning objectives.

-          For some lessons provided by the app it might be necessary to clarify technical terms in advance.

-          Provide maybe chairs (ideally revolving chairs) for the learners since the most comfortable way to explore the App (also the VR mode) might be in a seated position.

Creation of content:

-          In order to being able to create lessons and courses, create a free account on the mobile app.

-          To start the creation process, tap on the “+Create”-button in the right corner at the bottom of the mobile display and choose if you want to create a new lesson or a new course. Alternatively, you can also tap the plus button in the section “My Workspace”.

-          The creation of a new course works quite intuitively.

-          In order to create a new lesson, have a look at the following videos. Although they refer not to the latest version of the app, they should help within the creation process:

§  https://www.youtube.com/watch?v=yP2l_O6v9WQ [Start at minute 2:12!]

§  https://www.youtube.com/watch?v=aSHoY0w9ezo [Start at minute 3:09!]

-          Before starting your class, add your learners to your created course or lesson in the section “My Workspace”.

-          Irrespectively of whether you use courses/lessons provided by the app or created on your own, you can use a multi-user mode. In this context, make sure to invite all learners in advance by tapping at “Collaborate” for the lesson you want your learners to explore.

 

Instructions for mentoring

-          Explain the structure and functionalities of the app in advance and give the learners time to become familiar with the app.

-          Since a lot of information is provided by the app I might be useful to state specific learning outcomes which should be achieved after using the app or parts of it (the suggested learning outcomes by the app for each lesson might be helpful in this context).

-          In case you created your own course or lesson, you might refer to your own formulated learning outcomes in the app.

-          It might be useful to summarise the most important information about the learning content after the app was used and/or discuss the experiences made.

 

Do’s and don’ts

-          When only using the VR mode of the app provide learners with further information to the content in class.

-          The app might also be a successful tool in context of blended learning formats.

Creator AVR

VR Application Profile
Name of VR Application Creator AVR
Category Various Content
Date of processing:                                                              10/10/2019
Technical Framework & Key Data Software-Provider: Google Commerce Ltd

Software-Developer: EON Reality R&D Team

Version of app: 7.8

 

Compatible VR hardware systems:

☒  Google Cardboard          ☐  Oculus Rift

☒  Google Daydream View  ☐  Oculus Quest

☐  Lenovo Mirage Solo         ☐  Samsung Gear VR

☐  Lenovo Explorer             ☐  Samsung Odyssey

☐  HTC Vive Pro                  ☐  PlayStation VR

☐  HTC Vive                        ☐  Dell Visor

☐  Acer AH 101

☐  Oculus Go

 

Compatible operating systems

☒  iOS            Version: 12.0 or later

☒  Android    Version: 7.0 and up

 

Languages available

☒  English                      ☐  Italian

☐  Spanish                     ☒  Other: Chinese

☐  German

Learning Content Aeronautical Engineering, Medical, Chemistry, Engineering, Food and Nutrition, Humanities, Animal Life on Earth, Astrophysics & Astronomy, Automotive Engineering, Biology, Botany, Culture and the Arts, Earth Science, Food and Nutrition, General Science, Geography, History, Human Anatomy, Industrial Engineering, Mathematics, Monuments & Landmarks, Physics, Virtual Entertainment, etc.
Learning Outcomes Knowledge
The adult learners will be able to:

·       …recall detailed information about various key subjects in a variety of fields beginning from aeronautical engineering over biology to culture and arts

 

Skills
The adult learners will be able to:

·       …locate and identify the constitutive parts of a variety of objects like artefacts, organs, machines, etc. thematised in the app

·       …create their own VR learning lessons and courses about a variety of learning subjects using the Creator AVR app

 

Competences
The adult learners will be able to:

·       …demonstrate the ability to learn about a key subject using a number of different sources of information including VR- and AR-experiences, audio recordings, videos, etc.

 

Activities provided Users can choose the learning content they are interested in from a library. Depending on the content mostly a short informational audio and video to the specific content is provided as well as exercises and quizzes. Learners can explore the content on their mobile phone, changing perspectives and illustrations with the touch function, explore the content with AR or Virtual Reality. In the VR mode learners can see the learning content in 360 degree, changing their perspective on the content with their head movements and gaze. For some contents additional 360-Tours are provided.

Creator AVR offers single and multi-user mode and enables trainers to create and share educational experiences on the mobile device, with no programming experience needed.

Added value
for low-skilled/-qualified adults
The app “Creator AVR” is beneficial when working with low-skilled/-qualified adult learners, especially school drop-outs, since it provides 360 degree visualizations of complex learning contents which make it easier to understand them. Further it includes quizzes which allow a more playful approach. Additionally, trainers can add their own target-group orientated contents and tasks.
SWOT analysis  

·       User-friendliness                  1 ☐    2 ☐   3 ■     4☐
·       Pedagogic orientation
and standards                      1 ☐    2 ☐   3 ☐    4■
·       Applicability level                1 ☐    2 ☐   3 ■     4☐
·       Gamification level               1 ☐    2 ☐   3 ■     4☐

 

*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high

 

 

STRENGTHS WEAKNESSES
·       …provides different learning approaches (e.g. videos, 360 graphics, quizzes, etc.) to contents

·       …learning contents are well structured and easy to find in library

·       …provides information and 360 experiences for a variety of learning contents

·       …not all learning contents can be explored in VR mode

·       …little interaction with learning content possible in VR mode

·       …quality of lessons provided varies

OPPORTUNITIES THREATS
·       …allows in-depth understanding of various contents

·       …allows to create lessons on one’s own

·       …allows a multi-user mode

·       …the understanding of all functions of the app might require some time

·       …VR experiences might be a little bit boring

·       …exploring the learning content only in VR mode might have little learning effect

Ideal application/utilization  

Context of ideal application

Ideal to enhance various thematic workshops and courses beginning from engineering, over chemistry to medical contents and beyond.

 

Instructions for preparation

-          Before using the app, make yourself familiar with the learning material provided by the app.

-          Then either choose the learning content which you want the learners to explore from the app’s library or create a lesson/course on your own.

-          If you want to use content provided by the app, decide yourself whether you want the learners to explore the whole lessons provided or just parts of it e.g. the VR mode to visualize content.

-          Dependent on this previous decision make sure to embed the app adequately in your course schedule according to the course’s learning objectives.

-          For some lessons provided by the app it might be necessary to clarify technical terms in advance.

-          Provide maybe chairs (ideally revolving chairs) for the learners since the most comfortable way to explore the App (also the VR mode) might be in a seated position.

Creation of content:

-          In order to being able to create lessons and courses, create a free account on the mobile app.

-          To start the creation process, tap on the “+Create”-button in the right corner at the bottom of the mobile display and choose if you want to create a new lesson or a new course. Alternatively, you can also tap the plus button in the section “My Workspace”.

-          The creation of a new course works quite intuitively.

-          In order to create a new lesson, have a look at the following videos. Although they refer not to the latest version of the app, they should help within the creation process:

§  https://www.youtube.com/watch?v=yP2l_O6v9WQ [Start at minute 2:12!]

§  https://www.youtube.com/watch?v=aSHoY0w9ezo [Start at minute 3:09!]

-          Before starting your class, add your learners to your created course or lesson in the section “My Workspace”.

-          Irrespectively of whether you use courses/lessons provided by the app or created on your own, you can use a multi-user mode. In this context, make sure to invite all learners in advance by tapping at “Collaborate” for the lesson you want your learners to explore.

 

Instructions for mentoring

-          Explain the structure and functionalities of the app in advance and give the learners time to become familiar with the app.

-          Since a lot of information is provided by the app I might be useful to state specific learning outcomes which should be achieved after using the app or parts of it (the suggested learning outcomes by the app for each lesson might be helpful in this context).

-          In case you created your own course or lesson, you might refer to your own formulated learning outcomes in the app.

-          It might be useful to summarise the most important information about the learning content after the app was used and/or discuss the experiences made.

 

Do’s and don’ts

-          When only using the VR mode of the app provide learners with further information to the content in class.

-          The app might also be a successful tool in context of blended learning formats.