Wonders of the World

VR Application Profile
Name of VR Application Wonders of the World
Category World/Sites
Date of processing:                                                              02/10/2019
Technical Framework & Key Data Software-Provider: MATTERVR LLC

Software-Developer: MATTERVR LLC

Version of app: 1.0.12


Compatible VR hardware systems:

☐  Google Cardboard           ☐  Oculus Rift

☐  Google Daydream View   ☐  Oculus Quest

☐  Lenovo Mirage Solo         ☒  Samsung Gear VR

☐  Lenovo Explorer              ☐  Samsung Odyssey

☐  HTC Vive Pro                  ☐  PlayStation VR

☐  HTC Vive                        ☐  Dell Visor

☐  Acer AH 101

☒  Oculus Go


Compatible operating systems

☐  iOS        Version:

☒  Android Version: 5.0 (with Google VR Services) or higher


Languages available

☒  English                       ☐  Italian

☐  Spanish

☐  German

Learning Content In Wonders of the world learners will visit a small number of the ancient wonders including the Colossus of Rhodes, Taj Mahal and Machu Picchu. At each of these sites they can learn about its history and its historical significance to the local area and the world through an immersive and interactive experience.
Learning Outcomes Knowledge
The adult learners will be able to:

·       Identify core concepts and process of learning through a VR experience

·       Connect the significance of historical events/buildings to the present day

·       Recognise of what day-to-day life was like for individuals living at the time


The adult learners will be able to:

·       Complete simple steps and task required to use the application and complete the tasks assigned

·       Use the VR equipment effectively in order to complete assigned tasks

·       Solve simple puzzles/games to obtain information relevant to the completion of tasks

·       Navigate in an open world environment

·       Navigate through the app including working the controls and handling interactions with NPC’s (non-player characters)


The adult learners will be able to:

·       Demonstrate the ability to undertake and complete an engaging VR experience

·       Demonstrate the ability to follow instructions and complete tasks as required

·       Demonstrate the ability to extract and sort information relevant to the completing of tasks

·       Demonstrate the capacity to think critically about a number of different situations and to apply information gain in the correct context


Activities provided The learning outcomes will be achieved by:


·       Visiting the historical locations‘ first hand’

·       Interacting with historical individuals throughout the game

·       Completing puzzles/games/tasks

·       Taking on the role of an individual from each time period and immersing themselves in the world

Added value
for low-skilled/-qualified adults
While there is limited added value for low-skilled/qualified adults, the following do assist in making the application easy to engage with for all users:


·       Clear instructions provided throughout

·       The application is particularly visual in nature, offering user friendly graphics which would benefit those not used to interactive experiences or gaming

·       Application is learning oriented but those so through gamification rather than through traditional learning techniques

·       The learning process can be implemented according to the learners’ skills and abilities, allowing for engagement with a wide audience

SWOT analysis  

·       User-friendliness                  1 ☐    2 ☐   3 ☐    4■
·       Pedagogic orientation
and standards                      1 ☐    2 ☐   3 ■     4☐
·       Applicability level                1 ☐    2 ☐   3 ■     4☐
·       Gamification level               1 ☐    2 ■     3 ☐    4☐


*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high



·       ‘Open World’ elements encourage exploration and independent learning

·       Not overly immersive which can alleviate any potential issues with VR/motion sickness

·       Learning provided for each site is interesting and encourages the user to learn

·       Only available on limited number of devices

·       Limited scope in learning further about each civilization

·       Only available in one language

·       Could be expanded significantly, taking in other wonders

·       Could be ported to other operating systems or devices

·       Learning experience could be easily broadened with more interactivity with the environment/NPC’s

·       Limited in scope, may not be of much use for experienced learners

·       App is now two years old, unlikely to be supported/receive further updates

·       Better more interactive experiences offer by other apps including Google Earth VR

Ideal application/utilization  

Context of ideal application

 -          The application can be utilised in education to further understanding about local history and the some of the most important historical places and civilizations

-          It can also be an effective way of introducing the learners to an interactive VR experience

-          Easy and user-friendly way of teaching about historical sites


Instructions for preparation

 -          The tutor should have a good working knowledge of the app and the learning content to be able to objectively set the learning outcomes for each learner and also to be able to support and advise learners throughout the experience

-          While external movement will be limited it is still advisable to ensure that learners have an appropriate amount of space to move around the environment


Instructions for tutoring

 -          The tutor should advise the learners about immersive VR experiences in general, although this app is suitable for beginners or less experienced learners

-          The tutor is advised to be available to the learner to offer support in case of any obstacles or to further explain the learning content / tasks

-          The app can be viewed by all learners while it is running, it would be advisable to allow learners to observe the tutor undertaking the basics first.

-          The tutor should request feedback from learners in order to properly assess the benefits/impacts of the app in addition to what other VR resources would be the most suitable to support the learner’s further learning.


Do’s and don’ts

 -          Highly advisable that learners are properly briefed on the use of the VR equipment in order to make the experience as comfortable as possible.