VR Application Profile | |||||||||||||||
Name of VR Application | VR Education & Learning 360 | ||||||||||||||
Category | |||||||||||||||
Name of Partner | P1/Auxilium | Date of processing | |||||||||||||
Technical Framework & Key Data | Software-Provider: Google Commerce Ltd.
Software-Developer: Version of app: 1.5
Compatible VR hardware systems: ☒ Google Cardboard ☐ Oculus Rift ☒ Google Daydream View ☐ Oculus Quest ☐ Lenovo Mirage Solo ☐ Samsung Gear VR ☐ Lenovo Explorer ☐ Samsung Odyssey ☐ HTC Vive Pro ☐ PlayStation VR ☐ HTC Vive ☐ Dell Visor ☐ Acer AH 101 ☐ Other:………………………………. ☐ Oculus Go
Compatible operating systems ☐ iOS Version:…………………………… ☒ Android Version: 4.0 or higher ☐ Other:…………………………… Version:……………………………….
Languages available ☒ English ☐ Italian ☒ Spanish ☒ Other: Chinese, Japanese, French, Portuguese, Russian ☒ German |
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Learning Content | - Different video categories:
è Anatomy è Astronomy è Biology è Dinosaurs è English |
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Learning Outcomes | |||||||||||||||
Knowledge | |||||||||||||||
The adult learners will be able to :
· Explain processes inside your body/ anatomy of the human skull · Describe different parts of the Solar System · Memorize elements of plant cells · Retell the history of the Large Hadron Collider
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Skills | |||||||||||||||
The adult learners will be able to :
· Improve your English skills · Recall new studied scientific facts
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Competences | |||||||||||||||
The adult learners will be able to :
· Apply their knowledge to other working fields and subjects · …
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Activities provided | |||||||||||||||
Added value for low-skilled/-qualified adults |
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SWOT analysis |
*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high
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Ideal application/utilization |
· Context of ideal application
· Instructions for preparation
· Instructions for mentoring
· Do’s and don’ts
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