ALTSPACE VR

VR Application Profile
Name of VR Application ALTSPACE VR
Category Platform / Meeting
Date of processing:                                                               10/11/2019
Technical Framework & Key Data Software-Provider: Microsoft

Software-Developer: Microsoft

Version of app: N/A

 

Compatible VR hardware systems:

☐  Google Cardboard          ☒  Oculus Rift

☐  Google Daydream View   ☒  Oculus Quest

☐  Lenovo Mirage Solo         ☐  Samsung Gear VR

☐  Lenovo Explorer             ☐  Samsung Odyssey

☒  HTC Vive Pro                  ☐  PlayStation VR

☒  HTC Vive                        ☐  Dell Visor

☐  Acer AH 101                   ☐  Other: PC, Windows MR

☒  Oculus Go

 

 

Compatible operating systems

☐  iOS           Version:……………………………

☐  Android    Version:……………………………

☒ Other: Windows Version: 7 or higher recommended

 

Languages available

☒  English                      ☐  Italian

☐  Spanish

☐  German

Learning Content This software allows users from all over the world to come together in a virtual space. The content of the virtual meeting can be anything: from a seminar, an online language exchange, groups to various topics or an online conference – anything is possible.

Altspace VR organizes events where anybody can join and discuss together.

Learning Outcomes Knowledge
The adult learners will be able to:

·       Learn about a variety of topics, cultures and people

 

Skills
The adult learners will be able to:

·       Plan their own virtual meetings

·       Engage with other users all over the world

 

Competences
The adult learners will be able to:

·       Create own individual worlds and meetings for their specific needs

Activities provided Active or passive participation in virtual events

Planning of own individual events

Added value
for low-skilled/-qualified adults
While VR hardware is recommended, it is not needed to join in on an Altspace VR event. This means the participation is low-threshold and anybody can benefit from the contents at any given time.
SWOT analysis  

·       User-friendliness                  1 ☐    2 ☐   3 ☐    4■
·       Pedagogic orientation
and standards                      1 ☐    2 ■     3 ☐    4☐
·       Applicability level                1 ☐    2 ☐   3 ■     4☐
·       Gamification level               1 ☐    2 ■     3 ☐    4☐

 

*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high

 

 

STRENGTHS WEAKNESSES
·       Easy usability

·       Low-threshold accessibilty

·       No concrete, specific topic

·       Content depends on what user plans or what is officially planned by Altspace VR

OPPORTUNITIES THREATS
·       High flexibility

·       Options for individualization

·       Variety of topics available – always something new

·       Getting lost, when there is no specific topic planned
Ideal application/utilization  

Context of ideal application

-          Used in online meetings or events

-          Used to trained public speaking and to get in touch with other people from around the globe

 

 Instructions for preparation

 -          Get informed about pre-planned events

-          Create own world

 

 

Instructions for tutoring

 -          Be aware that a tutor must be well informed before offering this to learners.

-          Users to not need much preparation as they can quite simply join