Google Expeditions

VR Application Profile
Name of VR Application Google Expeditions
Category World/Sites
Date of processing:                                                              26/09/2019
Technical Framework & Key Data Software-Provider: Google LLC

Software-Developer: Google Commerce Ltd.

Version of app: 2.3.190826066

 

Compatible VR hardware systems:

☒  Google Cardboard          ☒  Oculus Rift

☒  Google Daydream View   ☐  Oculus Quest

☒  Lenovo Mirage Solo        ☒  Samsung Gear VR

☐  Lenovo Explorer             ☐  Samsung Odyssey

☐  HTC Vive Pro                  ☐  PlayStation VR

☐  HTC Vive                        ☐  Dell Visor

☐  Acer AH 101

☐  Oculus Go

 

Compatible operating systems

☒  iOS            Version: 8.0 or later

☒  Android    Version: Minimum 4.4

 

Languages available

☒  English                      ☐  Italian

☐  Spanish

☐  German

Learning Content Expeditions to real places in the world, historic events, space or the body.
Learning Outcomes Knowledge
The adult learners will be able to:

·       Recall information of animals, places, nature and processes

 

Skills
The adult learners will be able to:

·       Navigate through a VR environment with the use of sight and hand motion

·       Implement desk-research (for expeditions quiz) and self-learning (only in guide modus) independently

 

Competences
The adult learners will be able to:

·       Prioritize learning content through the choice of an area to explore

·       Learn more independently as the app fosters this in its setup with the need to self-explore an environment

 

Activities provided Choose a place to explore, e.g. an underwater area. Explore different scenes and learn through an audio guide or written information about the place, flora, fauna, natural phenomenons, the body etc. by pointing on different elements in the space.

 

All tours can be managed and instructed by a tour guide by use of a tablet – ideal for teaching and learning in classes.

 

An Expeditions quiz can also be taken.

Added value
for low-skilled/-qualified adults
Explore places which are otherwise not physically reachable and gain a visual impression of them. Receive condensed information about the area also through an audio guide. Especially low-skilled adults can profit from the combination of exploration by sight and receiving information through audio.
SWOT analysis  

·       User-friendliness                  1 ☐    2 ☐   3 ■     4☐
·       Pedagogic orientation
and standards                      1 ☐    2 ☐   3 ■     4☐
·       Applicability level                1 ☐    2 ☐   3 ■     4☐
·       Gamification level               1 ■     2 ☐   3 ☐    4☐

 

*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high

 

STRENGTHS WEAKNESSES
·       Exploration of places that are normally not reachable: e.g. space, underwater, the inside of the body

·       Detailed information on the place, things and persons

·       Possibility to look around and choose places of interest

·       No movement possible in the explored space

·       No possibility to zoom in on points of interest

·       No moving object/people in the space

·       Expeditions–Quiz: Users need quite some knowledge as answers to some questions cannot necessarily be deduced from expeditions (picture) content

OPPORTUNITIES THREATS
·       Get a vision of places which cannot be explored physically

·       Gain knowledge of a specific place.

·       Explore places according to one’s interest.

·       Exploration is limited on a few defined areas

·       Points of interest cannot be explored in detail

·       Limit on the authenticity/feeling of reality of a place

Ideal application/utilization  

Context of ideal application

 Medical training; history, geography, biology, physics education contexts

  

Instructions for preparation

Introduction to the topic is beneficial. It might be beneficial to consider the learning setting and choose a few destinations to explore. Since there is wide variety of places, in a medical context, the exploration should possibly be limited to the human body, etc.

  

Instructions for mentoring

 The educator can encourage to look around and find places of interest where additional information is provided.

 

 

 

Google Expeditions

VR Application Profile
Name of VR Application Google Expeditions
Category World/Sites
Date of processing:                                                              26/09/2019
Technical Framework & Key Data Software-Provider: Google LLC

Software-Developer: Google Commerce Ltd.

Version of app: 2.3.190826066

 

Compatible VR hardware systems:

☒  Google Cardboard          ☒  Oculus Rift

☒  Google Daydream View   ☐  Oculus Quest

☒  Lenovo Mirage Solo        ☒  Samsung Gear VR

☐  Lenovo Explorer             ☐  Samsung Odyssey

☐  HTC Vive Pro                  ☐  PlayStation VR

☐  HTC Vive                        ☐  Dell Visor

☐  Acer AH 101

☐  Oculus Go

 

Compatible operating systems

☒  iOS            Version: 8.0 or later

☒  Android    Version: Minimum 4.4

 

Languages available

☒  English                      ☐  Italian

☐  Spanish

☐  German

Learning Content Expeditions to real places in the world, historic events, space or the body.
Learning Outcomes Knowledge
The adult learners will be able to:

·       Recall information of animals, places, nature and processes

 

Skills
The adult learners will be able to:

·       Navigate through a VR environment with the use of sight and hand motion

·       Implement desk-research (for expeditions quiz) and self-learning (only in guide modus) independently

 

Competences
The adult learners will be able to:

·       Prioritize learning content through the choice of an area to explore

·       Learn more independently as the app fosters this in its setup with the need to self-explore an environment

 

Activities provided Choose a place to explore, e.g. an underwater area. Explore different scenes and learn through an audio guide or written information about the place, flora, fauna, natural phenomenons, the body etc. by pointing on different elements in the space.

 

All tours can be managed and instructed by a tour guide by use of a tablet – ideal for teaching and learning in classes.

 

An Expeditions quiz can also be taken.

Added value
for low-skilled/-qualified adults
Explore places which are otherwise not physically reachable and gain a visual impression of them. Receive condensed information about the area also through an audio guide. Especially low-skilled adults can profit from the combination of exploration by sight and receiving information through audio.
SWOT analysis  

·       User-friendliness                  1 ☐    2 ☐   3 ■     4☐
·       Pedagogic orientation
and standards                      1 ☐    2 ☐   3 ■     4☐
·       Applicability level                1 ☐    2 ☐   3 ■     4☐
·       Gamification level               1 ■     2 ☐   3 ☐    4☐

 

*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high

 

STRENGTHS WEAKNESSES
·       Exploration of places that are normally not reachable: e.g. space, underwater, the inside of the body

·       Detailed information on the place, things and persons

·       Possibility to look around and choose places of interest

·       No movement possible in the explored space

·       No possibility to zoom in on points of interest

·       No moving object/people in the space

·       Expeditions–Quiz: Users need quite some knowledge as answers to some questions cannot necessarily be deduced from expeditions (picture) content

OPPORTUNITIES THREATS
·       Get a vision of places which cannot be explored physically

·       Gain knowledge of a specific place.

·       Explore places according to one’s interest.

·       Exploration is limited on a few defined areas

·       Points of interest cannot be explored in detail

·       Limit on the authenticity/feeling of reality of a place

Ideal application/utilization  

Context of ideal application

 Medical training; history, geography, biology, physics education contexts

  

Instructions for preparation

Introduction to the topic is beneficial. It might be beneficial to consider the learning setting and choose a few destinations to explore. Since there is wide variety of places, in a medical context, the exploration should possibly be limited to the human body, etc.

  

Instructions for mentoring

 The educator can encourage to look around and find places of interest where additional information is provided.

 

 

 

Google Expeditions

VR Application Profile
Name of VR Application Google Expeditions
Category World/Sites
Date of processing:                                                              26/09/2019
Technical Framework & Key Data Software-Provider: Google LLC

Software-Developer: Google Commerce Ltd.

Version of app: 2.3.190826066

 

Compatible VR hardware systems:

☒  Google Cardboard          ☒  Oculus Rift

☒  Google Daydream View   ☐  Oculus Quest

☒  Lenovo Mirage Solo        ☒  Samsung Gear VR

☐  Lenovo Explorer             ☐  Samsung Odyssey

☐  HTC Vive Pro                  ☐  PlayStation VR

☐  HTC Vive                        ☐  Dell Visor

☐  Acer AH 101

☐  Oculus Go

 

Compatible operating systems

☒  iOS            Version: 8.0 or later

☒  Android    Version: Minimum 4.4

 

Languages available

☒  English                      ☐  Italian

☐  Spanish

☐  German

Learning Content Expeditions to real places in the world, historic events, space or the body.
Learning Outcomes Knowledge
The adult learners will be able to:

·       Recall information of animals, places, nature and processes

 

Skills
The adult learners will be able to:

·       Navigate through a VR environment with the use of sight and hand motion

·       Implement desk-research (for expeditions quiz) and self-learning (only in guide modus) independently

 

Competences
The adult learners will be able to:

·       Prioritize learning content through the choice of an area to explore

·       Learn more independently as the app fosters this in its setup with the need to self-explore an environment

 

Activities provided Choose a place to explore, e.g. an underwater area. Explore different scenes and learn through an audio guide or written information about the place, flora, fauna, natural phenomenons, the body etc. by pointing on different elements in the space.

 

All tours can be managed and instructed by a tour guide by use of a tablet – ideal for teaching and learning in classes.

 

An Expeditions quiz can also be taken.

Added value
for low-skilled/-qualified adults
Explore places which are otherwise not physically reachable and gain a visual impression of them. Receive condensed information about the area also through an audio guide. Especially low-skilled adults can profit from the combination of exploration by sight and receiving information through audio.
SWOT analysis  

·       User-friendliness                  1 ☐    2 ☐   3 ■     4☐
·       Pedagogic orientation
and standards                      1 ☐    2 ☐   3 ■     4☐
·       Applicability level                1 ☐    2 ☐   3 ■     4☐
·       Gamification level               1 ■     2 ☐   3 ☐    4☐

 

*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high

 

STRENGTHS WEAKNESSES
·       Exploration of places that are normally not reachable: e.g. space, underwater, the inside of the body

·       Detailed information on the place, things and persons

·       Possibility to look around and choose places of interest

·       No movement possible in the explored space

·       No possibility to zoom in on points of interest

·       No moving object/people in the space

·       Expeditions–Quiz: Users need quite some knowledge as answers to some questions cannot necessarily be deduced from expeditions (picture) content

OPPORTUNITIES THREATS
·       Get a vision of places which cannot be explored physically

·       Gain knowledge of a specific place.

·       Explore places according to one’s interest.

·       Exploration is limited on a few defined areas

·       Points of interest cannot be explored in detail

·       Limit on the authenticity/feeling of reality of a place

Ideal application/utilization  

Context of ideal application

 Medical training; history, geography, biology, physics education contexts

  

Instructions for preparation

Introduction to the topic is beneficial. It might be beneficial to consider the learning setting and choose a few destinations to explore. Since there is wide variety of places, in a medical context, the exploration should possibly be limited to the human body, etc.

  

Instructions for mentoring

 The educator can encourage to look around and find places of interest where additional information is provided.

 

 

 

Google Expeditions

VR Application Profile
Name of VR Application Google Expeditions
Category World/Sites
Date of processing:                                                              26/09/2019
Technical Framework & Key Data Software-Provider: Google LLC

Software-Developer: Google Commerce Ltd.

Version of app: 2.3.190826066

 

Compatible VR hardware systems:

☒  Google Cardboard          ☒  Oculus Rift

☒  Google Daydream View   ☐  Oculus Quest

☒  Lenovo Mirage Solo        ☒  Samsung Gear VR

☐  Lenovo Explorer             ☐  Samsung Odyssey

☐  HTC Vive Pro                  ☐  PlayStation VR

☐  HTC Vive                        ☐  Dell Visor

☐  Acer AH 101

☐  Oculus Go

 

Compatible operating systems

☒  iOS            Version: 8.0 or later

☒  Android    Version: Minimum 4.4

 

Languages available

☒  English                      ☐  Italian

☐  Spanish

☐  German

Learning Content Expeditions to real places in the world, historic events, space or the body.
Learning Outcomes Knowledge
The adult learners will be able to:

·       Recall information of animals, places, nature and processes

 

Skills
The adult learners will be able to:

·       Navigate through a VR environment with the use of sight and hand motion

·       Implement desk-research (for expeditions quiz) and self-learning (only in guide modus) independently

 

Competences
The adult learners will be able to:

·       Prioritize learning content through the choice of an area to explore

·       Learn more independently as the app fosters this in its setup with the need to self-explore an environment

 

Activities provided Choose a place to explore, e.g. an underwater area. Explore different scenes and learn through an audio guide or written information about the place, flora, fauna, natural phenomenons, the body etc. by pointing on different elements in the space.

 

All tours can be managed and instructed by a tour guide by use of a tablet – ideal for teaching and learning in classes.

 

An Expeditions quiz can also be taken.

Added value
for low-skilled/-qualified adults
Explore places which are otherwise not physically reachable and gain a visual impression of them. Receive condensed information about the area also through an audio guide. Especially low-skilled adults can profit from the combination of exploration by sight and receiving information through audio.
SWOT analysis  

·       User-friendliness                  1 ☐    2 ☐   3 ■     4☐
·       Pedagogic orientation
and standards                      1 ☐    2 ☐   3 ■     4☐
·       Applicability level                1 ☐    2 ☐   3 ■     4☐
·       Gamification level               1 ■     2 ☐   3 ☐    4☐

 

*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high

 

STRENGTHS WEAKNESSES
·       Exploration of places that are normally not reachable: e.g. space, underwater, the inside of the body

·       Detailed information on the place, things and persons

·       Possibility to look around and choose places of interest

·       No movement possible in the explored space

·       No possibility to zoom in on points of interest

·       No moving object/people in the space

·       Expeditions–Quiz: Users need quite some knowledge as answers to some questions cannot necessarily be deduced from expeditions (picture) content

OPPORTUNITIES THREATS
·       Get a vision of places which cannot be explored physically

·       Gain knowledge of a specific place.

·       Explore places according to one’s interest.

·       Exploration is limited on a few defined areas

·       Points of interest cannot be explored in detail

·       Limit on the authenticity/feeling of reality of a place

Ideal application/utilization  

Context of ideal application

 Medical training; history, geography, biology, physics education contexts

  

Instructions for preparation

Introduction to the topic is beneficial. It might be beneficial to consider the learning setting and choose a few destinations to explore. Since there is wide variety of places, in a medical context, the exploration should possibly be limited to the human body, etc.

  

Instructions for mentoring

 The educator can encourage to look around and find places of interest where additional information is provided.

 

 

 

Google Expeditions

VR Application Profile
Name of VR Application Google Expeditions
Category World/Sites
Date of processing:                                                              26/09/2019
Technical Framework & Key Data Software-Provider: Google LLC

Software-Developer: Google Commerce Ltd.

Version of app: 2.3.190826066

 

Compatible VR hardware systems:

☒  Google Cardboard          ☒  Oculus Rift

☒  Google Daydream View   ☐  Oculus Quest

☒  Lenovo Mirage Solo        ☒  Samsung Gear VR

☐  Lenovo Explorer             ☐  Samsung Odyssey

☐  HTC Vive Pro                  ☐  PlayStation VR

☐  HTC Vive                        ☐  Dell Visor

☐  Acer AH 101

☐  Oculus Go

 

Compatible operating systems

☒  iOS            Version: 8.0 or later

☒  Android    Version: Minimum 4.4

 

Languages available

☒  English                      ☐  Italian

☐  Spanish

☐  German

Learning Content Expeditions to real places in the world, historic events, space or the body.
Learning Outcomes Knowledge
The adult learners will be able to:

·       Recall information of animals, places, nature and processes

 

Skills
The adult learners will be able to:

·       Navigate through a VR environment with the use of sight and hand motion

·       Implement desk-research (for expeditions quiz) and self-learning (only in guide modus) independently

 

Competences
The adult learners will be able to:

·       Prioritize learning content through the choice of an area to explore

·       Learn more independently as the app fosters this in its setup with the need to self-explore an environment

 

Activities provided Choose a place to explore, e.g. an underwater area. Explore different scenes and learn through an audio guide or written information about the place, flora, fauna, natural phenomenons, the body etc. by pointing on different elements in the space.

 

All tours can be managed and instructed by a tour guide by use of a tablet – ideal for teaching and learning in classes.

 

An Expeditions quiz can also be taken.

Added value
for low-skilled/-qualified adults
Explore places which are otherwise not physically reachable and gain a visual impression of them. Receive condensed information about the area also through an audio guide. Especially low-skilled adults can profit from the combination of exploration by sight and receiving information through audio.
SWOT analysis  

·       User-friendliness                  1 ☐    2 ☐   3 ■     4☐
·       Pedagogic orientation
and standards                      1 ☐    2 ☐   3 ■     4☐
·       Applicability level                1 ☐    2 ☐   3 ■     4☐
·       Gamification level               1 ■     2 ☐   3 ☐    4☐

 

*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high

 

STRENGTHS WEAKNESSES
·       Exploration of places that are normally not reachable: e.g. space, underwater, the inside of the body

·       Detailed information on the place, things and persons

·       Possibility to look around and choose places of interest

·       No movement possible in the explored space

·       No possibility to zoom in on points of interest

·       No moving object/people in the space

·       Expeditions–Quiz: Users need quite some knowledge as answers to some questions cannot necessarily be deduced from expeditions (picture) content

OPPORTUNITIES THREATS
·       Get a vision of places which cannot be explored physically

·       Gain knowledge of a specific place.

·       Explore places according to one’s interest.

·       Exploration is limited on a few defined areas

·       Points of interest cannot be explored in detail

·       Limit on the authenticity/feeling of reality of a place

Ideal application/utilization  

Context of ideal application

 Medical training; history, geography, biology, physics education contexts

  

Instructions for preparation

Introduction to the topic is beneficial. It might be beneficial to consider the learning setting and choose a few destinations to explore. Since there is wide variety of places, in a medical context, the exploration should possibly be limited to the human body, etc.

  

Instructions for mentoring

 The educator can encourage to look around and find places of interest where additional information is provided.