New York Times VR

VR Application Profile
Name of VR Application NYT VR
Category Various Content
Date of processing:                                                              29/10/2019
Technical Framework & Key Data Software-Provider: The New York Times Company

Software-Developer: The New York Times Company

Version of app: 3.5.9


Compatible VR hardware systems:

☒  Google Cardboard          ☐  Oculus Rift

☒  Google Daydream View   ☐  Oculus Quest

☒  Lenovo Mirage Solo        ☒  Samsung Gear VR

☐  Lenovo Explorer             ☐  Samsung Odyssey

☒  HTC Vive Pro                  ☐  PlayStation VR

☒  HTC Vive                        ☐  Dell Visor

☐  Acer AH 101

☐  Oculus Go


Compatible operating systems

☐  iOS            Version:……………………………

☒  Android    Version: Minimum 7.0


Languages available

☒  English                      ☐  Italian

☐  Spanish

☐  German

Learning Content News & Documentaries
Learning Outcomes Knowledge
The adult learners will be able to:

·       Explain the backstory of conflicts, natural disasters or politics, e.g.

·       Distinguish places in foreign countries and connect them to incidents reported in the NYT


The adult learners will be able to:

·       Navigate through a VR environment with the use of sight and hand motion


The adult learners will be able to:

·       Prioritize learning content through the choice of topics

·       Understand the evolvement of opposing opinions and process behind current affairs

·       Critically evaluate different opinions on current topics as perceived by the various documentaries

·       Analyze future news by recognizing varying/opposing actors/parties and opinions


Activities provided Choose a video from a gallery with the topics: Documentaries, Investigations, Science & Tech, US Politics, Travel, News, Opinion, Arts & Music. See a video with audio about the different topics or, especially in the Travel section, emerge into a virtual space.
Added value
for low-skilled/-qualified adults
-        Condensed collection of documentaries and news which help low-skilled adults to gain an overview over current affairs without having to process too much information at once

-        Virtually travel to places which are otherwise inaccessible and emerging into the scene of war conflict or accompanying refugees on their way to safety which gives low-skilled adults the opportunity to become emotionally involved with a topic and foster interest

-        Receive information with no necessity for high level reading skills which is otherwise typical for news outlets such as newspapers, etc.

SWOT analysis  

·       User-friendliness                  1 ☐    2 ☐   3 ■     4☐
·       Pedagogic orientation
and standards                      1 ☐    2 ■     3 ☐    4☐
·       Applicability level                1 ☐    2 ☐   3 ■     4☐
·       Gamification level               1 ■     2 ☐   3 ☐    4☐


*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high



·       Possibility to virtually emerge into the scene of the story

·       Different topics to choose from

·       Detailed background information in each video

·       Low resolution especially in the 360°spaces

·       Very opinionated documentaries

·       Rough topics such as wars and genocide

·       Get emotionally involved into the topic/scene displayed

·       Each user can find a topic which interests them

·       User might get captivated by a story

·       Users might prefer to simply watch a video on a website

·       Especially low-skilled adults might not be able to comprehend that some videos display subjective opinions

·       It might be disturbing for some viewers to virtually emerge, for example, into a war scene

Ideal application/utilization  

Context of ideal application

 In a university, adult education classes or in a museum in the context of journalism, politics and current affairs.


 Instructions for preparation

 Be aware, that the app contains scenes and information which some users might find disturbing especially since the user might feel as if he/she is virtually in that scene, e.g. war or genocide.


 Instructions for mentoring

Choose a topic to watch which the user feels comfortable with. Spend time after the use of the app to reflect and discuss the topics watched since there are sometimes subjective opinions displayed.


Do’s and don’ts

 Give a short introduction to the use of the app.

Do not let learners use the app on their own without time for reflection afterwards. Especially for low-skilled adults there is a need for reflection and discussion after using the apps.

The app is not suitable for children.