VR Application Profile | |||||||||||||
Name of VR Application | Oculus Venues | ||||||||||||
Category | Sport-, Music-, Social-Events | ||||||||||||
Date of processing: 30/11/2019 | |||||||||||||
Technical Framework & Key Data | Software-Provider: Oculus
Software-Developer: Oculus Version of app: 1.12.8
Compatible VR hardware systems: ☐ Google Cardboard ☐ Oculus Rift ☐ Google Daydream View ☒ Oculus Quest ☐ Lenovo Mirage Solo ☒ Samsung Gear VR ☐ Lenovo Explorer ☐ Samsung Odyssey ☐ HTC Vive Pro ☐ PlayStation VR ☐ HTC Vive ☐ Dell Visor ☐ Acer AH 101 ☒ Oculus Go
Compatible operating systems ☐ iOS Version:…………………………… ☒ Android Version: 1.3.9
Languages available ☒ English ☐ Italian ☐ Spanish ☒ Other: Japanese ☐ German |
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Learning Content | Opportunity to be present in several different kind of events (such as comedy shows, concerts, sporting events, in an immersive way in VR). | ||||||||||||
Learning Outcomes | Knowledge | ||||||||||||
n/a | |||||||||||||
Skills | |||||||||||||
The adult learners will be able to:
· Demonstrate improved communication and networking skills · Navigate effectively through the app to access the different “uses” of the app: ‘social sharing’, ‘people options’, ‘settings’ etc. to get the most out of this application
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Competences | |||||||||||||
The adult learners will be able to:
· Show social competences and handle social interactions effectively
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Activities provided | This social co-viewing application allows viewers to chat with their friends as they watch events around the worlds. The application also allows multiple user interaction, which means a tutor can accompany the learner in the VR space. The application allows group interaction, which highlights the capabilities of VR. The group interaction also demonstrates much of the communication dynamics, interaction and pedagogical considerations of VR environments. | ||||||||||||
Added value for low-skilled/-qualified adults |
The application is essentially a social platform rather than a learning platform but is valuable as it allows users to learn the first basic skills needed within a VR environment including, communication, navigation and group interaction. | ||||||||||||
SWOT analysis |
*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high
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Ideal application/utilization |
Context of ideal application Introduction to a specific settings, when not available to attend in person. Users get to live an experience in the comfort of the place they choose to be at the time of the event. Users with the same interest get to know each other and exchange information, interact in a safe environment and learn from others
Instructions for preparation Internet connection is required. It also requires a connection with a Facebook account to let you use the application. Check in advance when available events take place, because there is not always something you can do with this app. Events are advertised in the application approximately 1-2 months in advance.
Do’s and don’ts Do: 1) start planning in advance, so you have specific activities in mind to take advantage of this application 2) ensure your internet connection works properly and is stable
Don’t: 1) Don’t plan activities with your trainees in case you do not know what the content will be about. Do research and know the content well in advance. 2) Have a plan B in case the event does not load as expected. Sometimes, this application does not work properly if the internet connections is not very stable. |