Oculus Venues

VR Application Profile
Name of VR Application Oculus Venues
Category Sport-, Music-, Social-Events
Date of processing:                                                              30/11/2019
Technical Framework & Key Data Software-Provider: Oculus

Software-Developer: Oculus

Version of app: 1.12.8

 

Compatible VR hardware systems:

☐  Google Cardboard          ☐  Oculus Rift

☐  Google Daydream View   ☒  Oculus Quest

☐  Lenovo Mirage Solo         ☒  Samsung Gear VR

☐  Lenovo Explorer             ☐  Samsung Odyssey

☐  HTC Vive Pro                  ☐  PlayStation VR

☐  HTC Vive                        ☐  Dell Visor

☐  Acer AH 101

☒  Oculus Go

 

Compatible operating systems

☐  iOS            Version:……………………………

☒  Android    Version: 1.3.9

 

Languages available

☒  English                      ☐  Italian

☐  Spanish                     ☒  Other: Japanese

☐  German

Learning Content Opportunity to be present in several different kind of events (such as comedy shows, concerts, sporting events, in an immersive way in VR).
Learning Outcomes Knowledge
n/a
Skills
The adult learners will be able to:

·       Demonstrate improved communication and networking skills

·       Navigate effectively through the app to access the different “uses” of the app: ‘social sharing’, ‘people options’, ‘settings’ etc. to get the most out of this application

 

Competences
The adult learners will be able to:

·       Show social competences and handle social interactions effectively

 

Activities provided This social co-viewing application allows viewers to chat with their friends as they watch events around the worlds. The application also allows multiple user interaction, which means a tutor can accompany the learner in the VR space. The application allows group interaction, which highlights the capabilities of VR. The group interaction also demonstrates much of the communication dynamics, interaction and pedagogical considerations of VR environments.
Added value
for low-skilled/-qualified adults
The application is essentially a social platform rather than a learning platform but is valuable as it allows users to learn the first basic skills needed within a VR environment including, communication, navigation and group interaction.
SWOT analysis  

·       User-friendliness                  1 ☐    2 ☐   3 ■     4☐
·       Pedagogic orientation
and standards                      1 ☐    2 ☐   3 ■     4☐
·       Applicability level                1 ☐    2 ☐   3 ☐    4■
·       Gamification level               1 ☐    2 ☐   3 ■     4☐

 

*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high

 

 

STRENGTHS WEAKNESSES
·       Opportunity to experience different kind of live events (sports events, comedy shows, etc), from the comfort of your own space for free, even in front seats

·       Amazing graphics and sense of being ‘there’

·       Available in multiple VR platforms

·       It only allows you to connect via a Facebook account to have access in application’s content

·       It always requires internet connection

·       Frequent interruptions in connections with events

OPPORTUNITIES THREATS
·       Multiplier game mode allowing group interaction

·       Social platform and interactions among users who get to participate in the same venue/event-it includes social features, so users can watch videos with headset-wearing friends

·       Users can create their avatar representing themselves

·       Participating in an event which might not be able to participate in real life

·       Effect of dizziness due to interruptions in the streaming when internet connection is not stable

·       Not always available: Need to wait to use the application until there is an event available

 

Ideal application/utilization  

Context of ideal application

Introduction to a specific settings, when not available to attend in person. Users get to live an experience in the comfort of the place they choose to be at the time of the event. Users with the same interest get to know each other and exchange information, interact in a safe environment and learn from others

 

Instructions for preparation

Internet connection is required. It also requires a connection with a Facebook account to let you use the application.

Check in advance when available events take place, because there is not always something you can do with this app. Events are advertised in the application approximately 1-2 months in advance.

 

Do’s and don’ts

Do:

1)     start planning in advance, so you have specific activities in mind to take advantage of this application

2)     ensure your internet connection works properly and is stable

 

Don’t:

1)     Don’t plan activities with your trainees in case you do not know what the content will be about. Do research and know the content well in advance.

2)     Have a plan B in case the event does not load as expected. Sometimes, this application does not work properly if the internet connections is not very stable.

 

Oculus Venues

VR Application Profile
Name of VR Application Oculus Venues
Category Sport-, Music-, Social-Events
Date of processing:                                                              30/11/2019
Technical Framework & Key Data Software-Provider: Oculus

Software-Developer: Oculus

Version of app: 1.12.8

 

Compatible VR hardware systems:

☐  Google Cardboard          ☐  Oculus Rift

☐  Google Daydream View   ☒  Oculus Quest

☐  Lenovo Mirage Solo         ☒  Samsung Gear VR

☐  Lenovo Explorer             ☐  Samsung Odyssey

☐  HTC Vive Pro                  ☐  PlayStation VR

☐  HTC Vive                        ☐  Dell Visor

☐  Acer AH 101

☒  Oculus Go

 

Compatible operating systems

☐  iOS            Version:……………………………

☒  Android    Version: 1.3.9

 

Languages available

☒  English                      ☐  Italian

☐  Spanish                     ☒  Other: Japanese

☐  German

Learning Content Opportunity to be present in several different kind of events (such as comedy shows, concerts, sporting events, in an immersive way in VR).
Learning Outcomes Knowledge
n/a
Skills
The adult learners will be able to:

·       Demonstrate improved communication and networking skills

·       Navigate effectively through the app to access the different “uses” of the app: ‘social sharing’, ‘people options’, ‘settings’ etc. to get the most out of this application

 

Competences
The adult learners will be able to:

·       Show social competences and handle social interactions effectively

 

Activities provided This social co-viewing application allows viewers to chat with their friends as they watch events around the worlds. The application also allows multiple user interaction, which means a tutor can accompany the learner in the VR space. The application allows group interaction, which highlights the capabilities of VR. The group interaction also demonstrates much of the communication dynamics, interaction and pedagogical considerations of VR environments.
Added value
for low-skilled/-qualified adults
The application is essentially a social platform rather than a learning platform but is valuable as it allows users to learn the first basic skills needed within a VR environment including, communication, navigation and group interaction.
SWOT analysis  

·       User-friendliness                  1 ☐    2 ☐   3 ■     4☐
·       Pedagogic orientation
and standards                      1 ☐    2 ☐   3 ■     4☐
·       Applicability level                1 ☐    2 ☐   3 ☐    4■
·       Gamification level               1 ☐    2 ☐   3 ■     4☐

 

*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high

 

 

STRENGTHS WEAKNESSES
·       Opportunity to experience different kind of live events (sports events, comedy shows, etc), from the comfort of your own space for free, even in front seats

·       Amazing graphics and sense of being ‘there’

·       Available in multiple VR platforms

·       It only allows you to connect via a Facebook account to have access in application’s content

·       It always requires internet connection

·       Frequent interruptions in connections with events

OPPORTUNITIES THREATS
·       Multiplier game mode allowing group interaction

·       Social platform and interactions among users who get to participate in the same venue/event-it includes social features, so users can watch videos with headset-wearing friends

·       Users can create their avatar representing themselves

·       Participating in an event which might not be able to participate in real life

·       Effect of dizziness due to interruptions in the streaming when internet connection is not stable

·       Not always available: Need to wait to use the application until there is an event available

 

Ideal application/utilization  

Context of ideal application

Introduction to a specific settings, when not available to attend in person. Users get to live an experience in the comfort of the place they choose to be at the time of the event. Users with the same interest get to know each other and exchange information, interact in a safe environment and learn from others

 

Instructions for preparation

Internet connection is required. It also requires a connection with a Facebook account to let you use the application.

Check in advance when available events take place, because there is not always something you can do with this app. Events are advertised in the application approximately 1-2 months in advance.

 

Do’s and don’ts

Do:

1)     start planning in advance, so you have specific activities in mind to take advantage of this application

2)     ensure your internet connection works properly and is stable

 

Don’t:

1)     Don’t plan activities with your trainees in case you do not know what the content will be about. Do research and know the content well in advance.

2)     Have a plan B in case the event does not load as expected. Sometimes, this application does not work properly if the internet connections is not very stable.

 

Oculus Venues

VR Application Profile
Name of VR Application Oculus Venues
Category Sport-, Music-, Social-Events
Date of processing:                                                              30/11/2019
Technical Framework & Key Data Software-Provider: Oculus

Software-Developer: Oculus

Version of app: 1.12.8

 

Compatible VR hardware systems:

☐  Google Cardboard          ☐  Oculus Rift

☐  Google Daydream View   ☒  Oculus Quest

☐  Lenovo Mirage Solo         ☒  Samsung Gear VR

☐  Lenovo Explorer             ☐  Samsung Odyssey

☐  HTC Vive Pro                  ☐  PlayStation VR

☐  HTC Vive                        ☐  Dell Visor

☐  Acer AH 101

☒  Oculus Go

 

Compatible operating systems

☐  iOS            Version:……………………………

☒  Android    Version: 1.3.9

 

Languages available

☒  English                      ☐  Italian

☐  Spanish                     ☒  Other: Japanese

☐  German

Learning Content Opportunity to be present in several different kind of events (such as comedy shows, concerts, sporting events, in an immersive way in VR).
Learning Outcomes Knowledge
n/a
Skills
The adult learners will be able to:

·       Demonstrate improved communication and networking skills

·       Navigate effectively through the app to access the different “uses” of the app: ‘social sharing’, ‘people options’, ‘settings’ etc. to get the most out of this application

 

Competences
The adult learners will be able to:

·       Show social competences and handle social interactions effectively

 

Activities provided This social co-viewing application allows viewers to chat with their friends as they watch events around the worlds. The application also allows multiple user interaction, which means a tutor can accompany the learner in the VR space. The application allows group interaction, which highlights the capabilities of VR. The group interaction also demonstrates much of the communication dynamics, interaction and pedagogical considerations of VR environments.
Added value
for low-skilled/-qualified adults
The application is essentially a social platform rather than a learning platform but is valuable as it allows users to learn the first basic skills needed within a VR environment including, communication, navigation and group interaction.
SWOT analysis  

·       User-friendliness                  1 ☐    2 ☐   3 ■     4☐
·       Pedagogic orientation
and standards                      1 ☐    2 ☐   3 ■     4☐
·       Applicability level                1 ☐    2 ☐   3 ☐    4■
·       Gamification level               1 ☐    2 ☐   3 ■     4☐

 

*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high

 

 

STRENGTHS WEAKNESSES
·       Opportunity to experience different kind of live events (sports events, comedy shows, etc), from the comfort of your own space for free, even in front seats

·       Amazing graphics and sense of being ‘there’

·       Available in multiple VR platforms

·       It only allows you to connect via a Facebook account to have access in application’s content

·       It always requires internet connection

·       Frequent interruptions in connections with events

OPPORTUNITIES THREATS
·       Multiplier game mode allowing group interaction

·       Social platform and interactions among users who get to participate in the same venue/event-it includes social features, so users can watch videos with headset-wearing friends

·       Users can create their avatar representing themselves

·       Participating in an event which might not be able to participate in real life

·       Effect of dizziness due to interruptions in the streaming when internet connection is not stable

·       Not always available: Need to wait to use the application until there is an event available

 

Ideal application/utilization  

Context of ideal application

Introduction to a specific settings, when not available to attend in person. Users get to live an experience in the comfort of the place they choose to be at the time of the event. Users with the same interest get to know each other and exchange information, interact in a safe environment and learn from others

 

Instructions for preparation

Internet connection is required. It also requires a connection with a Facebook account to let you use the application.

Check in advance when available events take place, because there is not always something you can do with this app. Events are advertised in the application approximately 1-2 months in advance.

 

Do’s and don’ts

Do:

1)     start planning in advance, so you have specific activities in mind to take advantage of this application

2)     ensure your internet connection works properly and is stable

 

Don’t:

1)     Don’t plan activities with your trainees in case you do not know what the content will be about. Do research and know the content well in advance.

2)     Have a plan B in case the event does not load as expected. Sometimes, this application does not work properly if the internet connections is not very stable.

 

Oculus Venues

VR Application Profile
Name of VR Application Oculus Venues
Category Sport-, Music-, Social-Events
Date of processing:                                                              30/11/2019
Technical Framework & Key Data Software-Provider: Oculus

Software-Developer: Oculus

Version of app: 1.12.8

 

Compatible VR hardware systems:

☐  Google Cardboard          ☐  Oculus Rift

☐  Google Daydream View   ☒  Oculus Quest

☐  Lenovo Mirage Solo         ☒  Samsung Gear VR

☐  Lenovo Explorer             ☐  Samsung Odyssey

☐  HTC Vive Pro                  ☐  PlayStation VR

☐  HTC Vive                        ☐  Dell Visor

☐  Acer AH 101

☒  Oculus Go

 

Compatible operating systems

☐  iOS            Version:……………………………

☒  Android    Version: 1.3.9

 

Languages available

☒  English                      ☐  Italian

☐  Spanish                     ☒  Other: Japanese

☐  German

Learning Content Opportunity to be present in several different kind of events (such as comedy shows, concerts, sporting events, in an immersive way in VR).
Learning Outcomes Knowledge
n/a
Skills
The adult learners will be able to:

·       Demonstrate improved communication and networking skills

·       Navigate effectively through the app to access the different “uses” of the app: ‘social sharing’, ‘people options’, ‘settings’ etc. to get the most out of this application

 

Competences
The adult learners will be able to:

·       Show social competences and handle social interactions effectively

 

Activities provided This social co-viewing application allows viewers to chat with their friends as they watch events around the worlds. The application also allows multiple user interaction, which means a tutor can accompany the learner in the VR space. The application allows group interaction, which highlights the capabilities of VR. The group interaction also demonstrates much of the communication dynamics, interaction and pedagogical considerations of VR environments.
Added value
for low-skilled/-qualified adults
The application is essentially a social platform rather than a learning platform but is valuable as it allows users to learn the first basic skills needed within a VR environment including, communication, navigation and group interaction.
SWOT analysis  

·       User-friendliness                  1 ☐    2 ☐   3 ■     4☐
·       Pedagogic orientation
and standards                      1 ☐    2 ☐   3 ■     4☐
·       Applicability level                1 ☐    2 ☐   3 ☐    4■
·       Gamification level               1 ☐    2 ☐   3 ■     4☐

 

*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high

 

 

STRENGTHS WEAKNESSES
·       Opportunity to experience different kind of live events (sports events, comedy shows, etc), from the comfort of your own space for free, even in front seats

·       Amazing graphics and sense of being ‘there’

·       Available in multiple VR platforms

·       It only allows you to connect via a Facebook account to have access in application’s content

·       It always requires internet connection

·       Frequent interruptions in connections with events

OPPORTUNITIES THREATS
·       Multiplier game mode allowing group interaction

·       Social platform and interactions among users who get to participate in the same venue/event-it includes social features, so users can watch videos with headset-wearing friends

·       Users can create their avatar representing themselves

·       Participating in an event which might not be able to participate in real life

·       Effect of dizziness due to interruptions in the streaming when internet connection is not stable

·       Not always available: Need to wait to use the application until there is an event available

 

Ideal application/utilization  

Context of ideal application

Introduction to a specific settings, when not available to attend in person. Users get to live an experience in the comfort of the place they choose to be at the time of the event. Users with the same interest get to know each other and exchange information, interact in a safe environment and learn from others

 

Instructions for preparation

Internet connection is required. It also requires a connection with a Facebook account to let you use the application.

Check in advance when available events take place, because there is not always something you can do with this app. Events are advertised in the application approximately 1-2 months in advance.

 

Do’s and don’ts

Do:

1)     start planning in advance, so you have specific activities in mind to take advantage of this application

2)     ensure your internet connection works properly and is stable

 

Don’t:

1)     Don’t plan activities with your trainees in case you do not know what the content will be about. Do research and know the content well in advance.

2)     Have a plan B in case the event does not load as expected. Sometimes, this application does not work properly if the internet connections is not very stable.

 

Oculus Venues

VR Application Profile
Name of VR Application Oculus Venues
Category Sport-, Music-, Social-Events
Date of processing:                                                              30/11/2019
Technical Framework & Key Data Software-Provider: Oculus

Software-Developer: Oculus

Version of app: 1.12.8

 

Compatible VR hardware systems:

☐  Google Cardboard          ☐  Oculus Rift

☐  Google Daydream View   ☒  Oculus Quest

☐  Lenovo Mirage Solo         ☒  Samsung Gear VR

☐  Lenovo Explorer             ☐  Samsung Odyssey

☐  HTC Vive Pro                  ☐  PlayStation VR

☐  HTC Vive                        ☐  Dell Visor

☐  Acer AH 101

☒  Oculus Go

 

Compatible operating systems

☐  iOS            Version:……………………………

☒  Android    Version: 1.3.9

 

Languages available

☒  English                      ☐  Italian

☐  Spanish                     ☒  Other: Japanese

☐  German

Learning Content Opportunity to be present in several different kind of events (such as comedy shows, concerts, sporting events, in an immersive way in VR).
Learning Outcomes Knowledge
n/a
Skills
The adult learners will be able to:

·       Demonstrate improved communication and networking skills

·       Navigate effectively through the app to access the different “uses” of the app: ‘social sharing’, ‘people options’, ‘settings’ etc. to get the most out of this application

 

Competences
The adult learners will be able to:

·       Show social competences and handle social interactions effectively

 

Activities provided This social co-viewing application allows viewers to chat with their friends as they watch events around the worlds. The application also allows multiple user interaction, which means a tutor can accompany the learner in the VR space. The application allows group interaction, which highlights the capabilities of VR. The group interaction also demonstrates much of the communication dynamics, interaction and pedagogical considerations of VR environments.
Added value
for low-skilled/-qualified adults
The application is essentially a social platform rather than a learning platform but is valuable as it allows users to learn the first basic skills needed within a VR environment including, communication, navigation and group interaction.
SWOT analysis  

·       User-friendliness                  1 ☐    2 ☐   3 ■     4☐
·       Pedagogic orientation
and standards                      1 ☐    2 ☐   3 ■     4☐
·       Applicability level                1 ☐    2 ☐   3 ☐    4■
·       Gamification level               1 ☐    2 ☐   3 ■     4☐

 

*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high

 

 

STRENGTHS WEAKNESSES
·       Opportunity to experience different kind of live events (sports events, comedy shows, etc), from the comfort of your own space for free, even in front seats

·       Amazing graphics and sense of being ‘there’

·       Available in multiple VR platforms

·       It only allows you to connect via a Facebook account to have access in application’s content

·       It always requires internet connection

·       Frequent interruptions in connections with events

OPPORTUNITIES THREATS
·       Multiplier game mode allowing group interaction

·       Social platform and interactions among users who get to participate in the same venue/event-it includes social features, so users can watch videos with headset-wearing friends

·       Users can create their avatar representing themselves

·       Participating in an event which might not be able to participate in real life

·       Effect of dizziness due to interruptions in the streaming when internet connection is not stable

·       Not always available: Need to wait to use the application until there is an event available

 

Ideal application/utilization  

Context of ideal application

Introduction to a specific settings, when not available to attend in person. Users get to live an experience in the comfort of the place they choose to be at the time of the event. Users with the same interest get to know each other and exchange information, interact in a safe environment and learn from others

 

Instructions for preparation

Internet connection is required. It also requires a connection with a Facebook account to let you use the application.

Check in advance when available events take place, because there is not always something you can do with this app. Events are advertised in the application approximately 1-2 months in advance.

 

Do’s and don’ts

Do:

1)     start planning in advance, so you have specific activities in mind to take advantage of this application

2)     ensure your internet connection works properly and is stable

 

Don’t:

1)     Don’t plan activities with your trainees in case you do not know what the content will be about. Do research and know the content well in advance.

2)     Have a plan B in case the event does not load as expected. Sometimes, this application does not work properly if the internet connections is not very stable.