VR Application Profile | |||||||||||||
Name of VR Application | Sketchfab VR | ||||||||||||
Category | Virtual Museum | ||||||||||||
Date of processing: 24/10/19 | |||||||||||||
Technical Framework & Key Data | Software-Provider: sketchfab
Software-Developer: sketchfab Version of app: 1.5
Compatible VR hardware systems: ☒ Google Cardboard ☒ Oculus Rift ☒ Google Daydream View ☐ Oculus Quest ☐ Lenovo Mirage Solo ☐ Samsung Gear VR ☐ Lenovo Explorer ☐ Samsung Odyssey ☒ HTC Vive Pro ☐ PlayStation VR ☒ HTC Vive ☐ Dell Visor ☐ Acer AH 101 ☒ Other: Microsoft Mixed R. ☐ Oculus Go
Compatible operating systems ☒ iOS Version:9.0 and later ☒ Android Version: 4.4 and later ☒ Other: Windows 8 and later
Languages available ☒ English ☐ Italian ☐ Spanish ☐ German |
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Learning Content | Platform to publish and explore in 3D and VR:
Visits to museums, nature, sites, science, animals, games |
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Learning Outcomes | This application is interesting for learning results related to the creation of 3D models and sharing them later. It is also very useful for learning about museums and works of art. We will focus on the 3D models "Vincent van Gogh 3D models":
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Knowledge | |||||||||||||
The adult learners will be able to:
· Describe how Vincent van Gogh lived and where · Name objects from his everyday life and his paintings
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Skills | |||||||||||||
The adult learners will be able to:
· Locate the works of Vincent van Gogh · Differentiate between the works of this author and others · Identify Vincent Van Gogh's way of life, through his room
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Competences | |||||||||||||
The adult learners will be able to:
· Determine the importance of Vincent van Gogh in the post-Impressionist art movement, the characteristics of the movement, and link both.
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Activities provided | The application allows users to teleport to Rome, hold a beating heart or walk among dinosaurs. Sketchfab VR allows users to discover a showcase of explorations through remote places, fantastic creatures, game worlds, cultural heritage, science and other wonders.
Sketchfab is the platform to publish and explore a million things in 3D and VR. With a community of over half a million creators, it is the largest library of VR content in the world generated by users. |
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Added value for low-skilled/-qualified adults |
The "Skechfab" application can be beneficial for low-skilled and low-qualified adult learners. The creativity of learners will be encouraged through the use of 3D models, either by creating or analyzing them. Furthermore, through the virtual visits to the more than 600 museums contained in the application. | ||||||||||||
SWOT analysis |
*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high
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Ideal application/utilization |
Context of ideal application It is interesting especially for learning and getting knowledge of cultural heritage and it is recommended for the promotion of creative 3D models.
Instructions for preparation The teacher or instructor must previously select what to work on and visualize, in order to better adapt to the content. Previously, didactic and pedagogical materials should be provided to initiate the subject. Ergonomic and adequate chairs should be used, as well as enough space because this application needs a lot of space for movement.
Instructions for mentoring You must work on the contents beforehand to be able to deepen, guide and advise the learners. Many of the contents, especially the cultural ones, could be the subject of a later work or debate or sharing after the VR application.
Do’s and don’ts The application can be the ideal complement to work on a specific topic. Thinking mainly in the area of Art and Culture It can be facilitated to the learners and propose them to create some 3D model after using the application Take into account learners with certain sensitivities since the application requires movement.
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