VR Application Profile | |||||||||||||
Name of VR Application | Unimersiv | ||||||||||||
Category | Platform – Various Content | ||||||||||||
Date of processing: 01/10/2019 | |||||||||||||
Technical Framework & Key Data | Software-Provider: Unimersiv
Software-Developer: Unimersiv Version of app: 4.05
Compatible VR hardware systems: ☒ Google Cardboard ☒ Oculus Rift ☒ Google Daydream View ☐ Oculus Quest ☐ Lenovo Mirage Solo ☒ Samsung Gear VR ☐ Lenovo Explorer ☐ Samsung Odyssey ☐ HTC Vive Pro ☐ PlayStation VR ☒ HTC Vive ☐ Dell Visor ☐ Acer AH 101 ☒ Oculus Go
Compatible operating systems ☐ iOS Version: …………………………… ☒ Android 5.0 (with Google VR Services) or higher ☒ Other: Windows Version: 7 or higher
Languages available ☒ English ☐ Italian ☐ Spanish ☒ Other: French ☐ German |
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Learning Content | Unimersiv claims to be the largest platform for VR educational experiences and applications available. The app itself provides access to a number of different learning experiences which include field trips (ISS, Acropolis of Athens etc.) which enable users to learn using VR technologies.
Currently available for free (on oculus devices only), the learning content includes VR experiences covering the following:
· Human Body / Human Brain · International Space Station · Historical places · Dinosaurs · Titanic
More elaborate learning content in respect of all of these topics are available through the paid version of the app. The platform provider, Unimersiv, also offers customised VR training solutions (e.g. VR forklift training), however, this is an additional paid service. |
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Learning Outcomes | Knowledge | ||||||||||||
The adult learners will be able to:
· Identify core concepts and process of learning through a VR experience · Recall the anatomy of a human body and the functions of the brain · Describe conditions on the International Space Station · Identify some of the most important historical civilisations and places in Europe, including the city of Ancient Rome and the Acropolis of Athens in Greece · Describe 12 different types of dinosaur and how they interacted with their environment · Describe both the interior and exterior of the famous Titanic cruise liner
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Skills | |||||||||||||
The adult learners will be able to:
· Complete simple steps and task required to use the application and complete the tasks assigned · Use the VR equipment effectively in order to complete assigned tasks · Control and navigate through the different environments using a number of physical movements and actions
|
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Competences | |||||||||||||
The adult learners will be able to:
· Demonstrate the ability to undertake and complete an engaging VR experience · Demonstrate the ability to follow instructions and complete tasks as required · Demonstrate the ability to interact with and learn from a number of different sources of information including visual and audio. · Learn independently using the resources provided as part of the app
|
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Activities provided | Each app provides different activities for learners to undertake and these are tailored toward the content of each of the modules. These can be roughly summarised into the following:
· Open world exploration · Guided, liner tours (interaction with menus) · Audio descriptions which learners listen to as they progress through the activity |
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Added value for low-skilled/-qualified adults |
High potential for added value for low-skilled/qualified adults which include:
· Fully guided experiences with good quality learning content throughout · Wide variety of learning experiences which motivate learners to continue with experiences · VR experiences, while immersive, are suitable for beginners · The content is learning oriented rather than focused on gaming, as such it affords learners the ability to proceed at their own pace rather than being pressured to completed set or defined tasks |
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SWOT analysis |
*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high
|
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Ideal application/utilization |
Context of ideal application - Well suited as an effective tool for educating low-skilled and low-qualified persons about the topics such as: human body and brain, historical places, history – dinosaurs and Titanic, Space etc. - The platform offers development of customized training programmes (as a paid services), one of the existing training apps include Forklift training which could be useful for the learners as training supporting their future employability - Useful for use in classroom-based situations where groups of learners could be taken through the individual apps supported by the tutor
Instructions for preparation - The tutor should have a good working knowledge of the app and the learning content to be able to objectively set the learning outcomes for each learner and also to be able to support and advise learners throughout the experience - While not strictly necessary, the tutor should ensure that all learners have sufficient space to properly utilise the controls
Instructions for tutoring - The tutor should advise the learners about immersive VR experiences in general, although this app is suitable for beginners or less experienced learners - The tutor is advised to be available to the learner to offer support in case of any obstacles or to further explain the learning content / tasks - The app can be viewed by all learners while it is running, it would be advisable to allow learners to observe the tutor undertaking the basics first. - The tutor should request feedback from learners in order to properly assess the benefits/impacts of the app in addition to what other VR resources would be the most suitable to support the learner’s further learning.
Do’s and don’ts - Highly advisable that learners are properly briefed on the use of the VR equipment in order to make the experience as comfortable as possible.
|
Unimersiv
VR Application Profile | |||||||||||||
Name of VR Application | Unimersiv | ||||||||||||
Category | Platform – Various Content | ||||||||||||
Date of processing: 01/10/2019 | |||||||||||||
Technical Framework & Key Data | Software-Provider: Unimersiv
Software-Developer: Unimersiv Version of app: 4.05
Compatible VR hardware systems: ☒ Google Cardboard ☒ Oculus Rift ☒ Google Daydream View ☐ Oculus Quest ☐ Lenovo Mirage Solo ☒ Samsung Gear VR ☐ Lenovo Explorer ☐ Samsung Odyssey ☐ HTC Vive Pro ☐ PlayStation VR ☒ HTC Vive ☐ Dell Visor ☐ Acer AH 101 ☒ Oculus Go
Compatible operating systems ☐ iOS Version: …………………………… ☒ Android 5.0 (with Google VR Services) or higher ☒ Other: Windows Version: 7 or higher
Languages available ☒ English ☐ Italian ☐ Spanish ☒ Other: French ☐ German |
||||||||||||
Learning Content | Unimersiv claims to be the largest platform for VR educational experiences and applications available. The app itself provides access to a number of different learning experiences which include field trips (ISS, Acropolis of Athens etc.) which enable users to learn using VR technologies.
Currently available for free (on oculus devices only), the learning content includes VR experiences covering the following:
· Human Body / Human Brain · International Space Station · Historical places · Dinosaurs · Titanic
More elaborate learning content in respect of all of these topics are available through the paid version of the app. The platform provider, Unimersiv, also offers customised VR training solutions (e.g. VR forklift training), however, this is an additional paid service. |
||||||||||||
Learning Outcomes | Knowledge | ||||||||||||
The adult learners will be able to:
· Identify core concepts and process of learning through a VR experience · Recall the anatomy of a human body and the functions of the brain · Describe conditions on the International Space Station · Identify some of the most important historical civilisations and places in Europe, including the city of Ancient Rome and the Acropolis of Athens in Greece · Describe 12 different types of dinosaur and how they interacted with their environment · Describe both the interior and exterior of the famous Titanic cruise liner
|
|||||||||||||
Skills | |||||||||||||
The adult learners will be able to:
· Complete simple steps and task required to use the application and complete the tasks assigned · Use the VR equipment effectively in order to complete assigned tasks · Control and navigate through the different environments using a number of physical movements and actions
|
|||||||||||||
Competences | |||||||||||||
The adult learners will be able to:
· Demonstrate the ability to undertake and complete an engaging VR experience · Demonstrate the ability to follow instructions and complete tasks as required · Demonstrate the ability to interact with and learn from a number of different sources of information including visual and audio. · Learn independently using the resources provided as part of the app
|
|||||||||||||
Activities provided | Each app provides different activities for learners to undertake and these are tailored toward the content of each of the modules. These can be roughly summarised into the following:
· Open world exploration · Guided, liner tours (interaction with menus) · Audio descriptions which learners listen to as they progress through the activity |
||||||||||||
Added value for low-skilled/-qualified adults |
High potential for added value for low-skilled/qualified adults which include:
· Fully guided experiences with good quality learning content throughout · Wide variety of learning experiences which motivate learners to continue with experiences · VR experiences, while immersive, are suitable for beginners · The content is learning oriented rather than focused on gaming, as such it affords learners the ability to proceed at their own pace rather than being pressured to completed set or defined tasks |
||||||||||||
SWOT analysis |
*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high
|
||||||||||||
Ideal application/utilization |
Context of ideal application - Well suited as an effective tool for educating low-skilled and low-qualified persons about the topics such as: human body and brain, historical places, history – dinosaurs and Titanic, Space etc. - The platform offers development of customized training programmes (as a paid services), one of the existing training apps include Forklift training which could be useful for the learners as training supporting their future employability - Useful for use in classroom-based situations where groups of learners could be taken through the individual apps supported by the tutor
Instructions for preparation - The tutor should have a good working knowledge of the app and the learning content to be able to objectively set the learning outcomes for each learner and also to be able to support and advise learners throughout the experience - While not strictly necessary, the tutor should ensure that all learners have sufficient space to properly utilise the controls
Instructions for tutoring - The tutor should advise the learners about immersive VR experiences in general, although this app is suitable for beginners or less experienced learners - The tutor is advised to be available to the learner to offer support in case of any obstacles or to further explain the learning content / tasks - The app can be viewed by all learners while it is running, it would be advisable to allow learners to observe the tutor undertaking the basics first. - The tutor should request feedback from learners in order to properly assess the benefits/impacts of the app in addition to what other VR resources would be the most suitable to support the learner’s further learning.
Do’s and don’ts - Highly advisable that learners are properly briefed on the use of the VR equipment in order to make the experience as comfortable as possible.
|
Unimersiv
VR Application Profile | |||||||||||||
Name of VR Application | Unimersiv | ||||||||||||
Category | Platform – Various Content | ||||||||||||
Date of processing: 01/10/2019 | |||||||||||||
Technical Framework & Key Data | Software-Provider: Unimersiv
Software-Developer: Unimersiv Version of app: 4.05
Compatible VR hardware systems: ☒ Google Cardboard ☒ Oculus Rift ☒ Google Daydream View ☐ Oculus Quest ☐ Lenovo Mirage Solo ☒ Samsung Gear VR ☐ Lenovo Explorer ☐ Samsung Odyssey ☐ HTC Vive Pro ☐ PlayStation VR ☒ HTC Vive ☐ Dell Visor ☐ Acer AH 101 ☒ Oculus Go
Compatible operating systems ☐ iOS Version: …………………………… ☒ Android 5.0 (with Google VR Services) or higher ☒ Other: Windows Version: 7 or higher
Languages available ☒ English ☐ Italian ☐ Spanish ☒ Other: French ☐ German |
||||||||||||
Learning Content | Unimersiv claims to be the largest platform for VR educational experiences and applications available. The app itself provides access to a number of different learning experiences which include field trips (ISS, Acropolis of Athens etc.) which enable users to learn using VR technologies.
Currently available for free (on oculus devices only), the learning content includes VR experiences covering the following:
· Human Body / Human Brain · International Space Station · Historical places · Dinosaurs · Titanic
More elaborate learning content in respect of all of these topics are available through the paid version of the app. The platform provider, Unimersiv, also offers customised VR training solutions (e.g. VR forklift training), however, this is an additional paid service. |
||||||||||||
Learning Outcomes | Knowledge | ||||||||||||
The adult learners will be able to:
· Identify core concepts and process of learning through a VR experience · Recall the anatomy of a human body and the functions of the brain · Describe conditions on the International Space Station · Identify some of the most important historical civilisations and places in Europe, including the city of Ancient Rome and the Acropolis of Athens in Greece · Describe 12 different types of dinosaur and how they interacted with their environment · Describe both the interior and exterior of the famous Titanic cruise liner
|
|||||||||||||
Skills | |||||||||||||
The adult learners will be able to:
· Complete simple steps and task required to use the application and complete the tasks assigned · Use the VR equipment effectively in order to complete assigned tasks · Control and navigate through the different environments using a number of physical movements and actions
|
|||||||||||||
Competences | |||||||||||||
The adult learners will be able to:
· Demonstrate the ability to undertake and complete an engaging VR experience · Demonstrate the ability to follow instructions and complete tasks as required · Demonstrate the ability to interact with and learn from a number of different sources of information including visual and audio. · Learn independently using the resources provided as part of the app
|
|||||||||||||
Activities provided | Each app provides different activities for learners to undertake and these are tailored toward the content of each of the modules. These can be roughly summarised into the following:
· Open world exploration · Guided, liner tours (interaction with menus) · Audio descriptions which learners listen to as they progress through the activity |
||||||||||||
Added value for low-skilled/-qualified adults |
High potential for added value for low-skilled/qualified adults which include:
· Fully guided experiences with good quality learning content throughout · Wide variety of learning experiences which motivate learners to continue with experiences · VR experiences, while immersive, are suitable for beginners · The content is learning oriented rather than focused on gaming, as such it affords learners the ability to proceed at their own pace rather than being pressured to completed set or defined tasks |
||||||||||||
SWOT analysis |
*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high
|
||||||||||||
Ideal application/utilization |
Context of ideal application - Well suited as an effective tool for educating low-skilled and low-qualified persons about the topics such as: human body and brain, historical places, history – dinosaurs and Titanic, Space etc. - The platform offers development of customized training programmes (as a paid services), one of the existing training apps include Forklift training which could be useful for the learners as training supporting their future employability - Useful for use in classroom-based situations where groups of learners could be taken through the individual apps supported by the tutor
Instructions for preparation - The tutor should have a good working knowledge of the app and the learning content to be able to objectively set the learning outcomes for each learner and also to be able to support and advise learners throughout the experience - While not strictly necessary, the tutor should ensure that all learners have sufficient space to properly utilise the controls
Instructions for tutoring - The tutor should advise the learners about immersive VR experiences in general, although this app is suitable for beginners or less experienced learners - The tutor is advised to be available to the learner to offer support in case of any obstacles or to further explain the learning content / tasks - The app can be viewed by all learners while it is running, it would be advisable to allow learners to observe the tutor undertaking the basics first. - The tutor should request feedback from learners in order to properly assess the benefits/impacts of the app in addition to what other VR resources would be the most suitable to support the learner’s further learning.
Do’s and don’ts - Highly advisable that learners are properly briefed on the use of the VR equipment in order to make the experience as comfortable as possible.
|
Unimersiv
VR Application Profile | |||||||||||||
Name of VR Application | Unimersiv | ||||||||||||
Category | Platform – Various Content | ||||||||||||
Date of processing: 01/10/2019 | |||||||||||||
Technical Framework & Key Data | Software-Provider: Unimersiv
Software-Developer: Unimersiv Version of app: 4.05
Compatible VR hardware systems: ☒ Google Cardboard ☒ Oculus Rift ☒ Google Daydream View ☐ Oculus Quest ☐ Lenovo Mirage Solo ☒ Samsung Gear VR ☐ Lenovo Explorer ☐ Samsung Odyssey ☐ HTC Vive Pro ☐ PlayStation VR ☒ HTC Vive ☐ Dell Visor ☐ Acer AH 101 ☒ Oculus Go
Compatible operating systems ☐ iOS Version: …………………………… ☒ Android 5.0 (with Google VR Services) or higher ☒ Other: Windows Version: 7 or higher
Languages available ☒ English ☐ Italian ☐ Spanish ☒ Other: French ☐ German |
||||||||||||
Learning Content | Unimersiv claims to be the largest platform for VR educational experiences and applications available. The app itself provides access to a number of different learning experiences which include field trips (ISS, Acropolis of Athens etc.) which enable users to learn using VR technologies.
Currently available for free (on oculus devices only), the learning content includes VR experiences covering the following:
· Human Body / Human Brain · International Space Station · Historical places · Dinosaurs · Titanic
More elaborate learning content in respect of all of these topics are available through the paid version of the app. The platform provider, Unimersiv, also offers customised VR training solutions (e.g. VR forklift training), however, this is an additional paid service. |
||||||||||||
Learning Outcomes | Knowledge | ||||||||||||
The adult learners will be able to:
· Identify core concepts and process of learning through a VR experience · Recall the anatomy of a human body and the functions of the brain · Describe conditions on the International Space Station · Identify some of the most important historical civilisations and places in Europe, including the city of Ancient Rome and the Acropolis of Athens in Greece · Describe 12 different types of dinosaur and how they interacted with their environment · Describe both the interior and exterior of the famous Titanic cruise liner
|
|||||||||||||
Skills | |||||||||||||
The adult learners will be able to:
· Complete simple steps and task required to use the application and complete the tasks assigned · Use the VR equipment effectively in order to complete assigned tasks · Control and navigate through the different environments using a number of physical movements and actions
|
|||||||||||||
Competences | |||||||||||||
The adult learners will be able to:
· Demonstrate the ability to undertake and complete an engaging VR experience · Demonstrate the ability to follow instructions and complete tasks as required · Demonstrate the ability to interact with and learn from a number of different sources of information including visual and audio. · Learn independently using the resources provided as part of the app
|
|||||||||||||
Activities provided | Each app provides different activities for learners to undertake and these are tailored toward the content of each of the modules. These can be roughly summarised into the following:
· Open world exploration · Guided, liner tours (interaction with menus) · Audio descriptions which learners listen to as they progress through the activity |
||||||||||||
Added value for low-skilled/-qualified adults |
High potential for added value for low-skilled/qualified adults which include:
· Fully guided experiences with good quality learning content throughout · Wide variety of learning experiences which motivate learners to continue with experiences · VR experiences, while immersive, are suitable for beginners · The content is learning oriented rather than focused on gaming, as such it affords learners the ability to proceed at their own pace rather than being pressured to completed set or defined tasks |
||||||||||||
SWOT analysis |
*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high
|
||||||||||||
Ideal application/utilization |
Context of ideal application - Well suited as an effective tool for educating low-skilled and low-qualified persons about the topics such as: human body and brain, historical places, history – dinosaurs and Titanic, Space etc. - The platform offers development of customized training programmes (as a paid services), one of the existing training apps include Forklift training which could be useful for the learners as training supporting their future employability - Useful for use in classroom-based situations where groups of learners could be taken through the individual apps supported by the tutor
Instructions for preparation - The tutor should have a good working knowledge of the app and the learning content to be able to objectively set the learning outcomes for each learner and also to be able to support and advise learners throughout the experience - While not strictly necessary, the tutor should ensure that all learners have sufficient space to properly utilise the controls
Instructions for tutoring - The tutor should advise the learners about immersive VR experiences in general, although this app is suitable for beginners or less experienced learners - The tutor is advised to be available to the learner to offer support in case of any obstacles or to further explain the learning content / tasks - The app can be viewed by all learners while it is running, it would be advisable to allow learners to observe the tutor undertaking the basics first. - The tutor should request feedback from learners in order to properly assess the benefits/impacts of the app in addition to what other VR resources would be the most suitable to support the learner’s further learning.
Do’s and don’ts - Highly advisable that learners are properly briefed on the use of the VR equipment in order to make the experience as comfortable as possible.
|
Unimersiv
VR Application Profile | |||||||||||||
Name of VR Application | Unimersiv | ||||||||||||
Category | Platform – Various Content | ||||||||||||
Date of processing: 01/10/2019 | |||||||||||||
Technical Framework & Key Data | Software-Provider: Unimersiv
Software-Developer: Unimersiv Version of app: 4.05
Compatible VR hardware systems: ☒ Google Cardboard ☒ Oculus Rift ☒ Google Daydream View ☐ Oculus Quest ☐ Lenovo Mirage Solo ☒ Samsung Gear VR ☐ Lenovo Explorer ☐ Samsung Odyssey ☐ HTC Vive Pro ☐ PlayStation VR ☒ HTC Vive ☐ Dell Visor ☐ Acer AH 101 ☒ Oculus Go
Compatible operating systems ☐ iOS Version: …………………………… ☒ Android 5.0 (with Google VR Services) or higher ☒ Other: Windows Version: 7 or higher
Languages available ☒ English ☐ Italian ☐ Spanish ☒ Other: French ☐ German |
||||||||||||
Learning Content | Unimersiv claims to be the largest platform for VR educational experiences and applications available. The app itself provides access to a number of different learning experiences which include field trips (ISS, Acropolis of Athens etc.) which enable users to learn using VR technologies.
Currently available for free (on oculus devices only), the learning content includes VR experiences covering the following:
· Human Body / Human Brain · International Space Station · Historical places · Dinosaurs · Titanic
More elaborate learning content in respect of all of these topics are available through the paid version of the app. The platform provider, Unimersiv, also offers customised VR training solutions (e.g. VR forklift training), however, this is an additional paid service. |
||||||||||||
Learning Outcomes | Knowledge | ||||||||||||
The adult learners will be able to:
· Identify core concepts and process of learning through a VR experience · Recall the anatomy of a human body and the functions of the brain · Describe conditions on the International Space Station · Identify some of the most important historical civilisations and places in Europe, including the city of Ancient Rome and the Acropolis of Athens in Greece · Describe 12 different types of dinosaur and how they interacted with their environment · Describe both the interior and exterior of the famous Titanic cruise liner
|
|||||||||||||
Skills | |||||||||||||
The adult learners will be able to:
· Complete simple steps and task required to use the application and complete the tasks assigned · Use the VR equipment effectively in order to complete assigned tasks · Control and navigate through the different environments using a number of physical movements and actions
|
|||||||||||||
Competences | |||||||||||||
The adult learners will be able to:
· Demonstrate the ability to undertake and complete an engaging VR experience · Demonstrate the ability to follow instructions and complete tasks as required · Demonstrate the ability to interact with and learn from a number of different sources of information including visual and audio. · Learn independently using the resources provided as part of the app
|
|||||||||||||
Activities provided | Each app provides different activities for learners to undertake and these are tailored toward the content of each of the modules. These can be roughly summarised into the following:
· Open world exploration · Guided, liner tours (interaction with menus) · Audio descriptions which learners listen to as they progress through the activity |
||||||||||||
Added value for low-skilled/-qualified adults |
High potential for added value for low-skilled/qualified adults which include:
· Fully guided experiences with good quality learning content throughout · Wide variety of learning experiences which motivate learners to continue with experiences · VR experiences, while immersive, are suitable for beginners · The content is learning oriented rather than focused on gaming, as such it affords learners the ability to proceed at their own pace rather than being pressured to completed set or defined tasks |
||||||||||||
SWOT analysis |
*1…very poor/low; 2…poor/low; 3…OK/medium; 4…good/high; 5…very good/high
|
||||||||||||
Ideal application/utilization |
Context of ideal application - Well suited as an effective tool for educating low-skilled and low-qualified persons about the topics such as: human body and brain, historical places, history – dinosaurs and Titanic, Space etc. - The platform offers development of customized training programmes (as a paid services), one of the existing training apps include Forklift training which could be useful for the learners as training supporting their future employability - Useful for use in classroom-based situations where groups of learners could be taken through the individual apps supported by the tutor
Instructions for preparation - The tutor should have a good working knowledge of the app and the learning content to be able to objectively set the learning outcomes for each learner and also to be able to support and advise learners throughout the experience - While not strictly necessary, the tutor should ensure that all learners have sufficient space to properly utilise the controls
Instructions for tutoring - The tutor should advise the learners about immersive VR experiences in general, although this app is suitable for beginners or less experienced learners - The tutor is advised to be available to the learner to offer support in case of any obstacles or to further explain the learning content / tasks - The app can be viewed by all learners while it is running, it would be advisable to allow learners to observe the tutor undertaking the basics first. - The tutor should request feedback from learners in order to properly assess the benefits/impacts of the app in addition to what other VR resources would be the most suitable to support the learner’s further learning.
Do’s and don’ts - Highly advisable that learners are properly briefed on the use of the VR equipment in order to make the experience as comfortable as possible.
|